Update python tutorials to reflect the viewer refactor

Former-commit-id: 8edf097dcf
This commit is contained in:
Zhongshi Jiang
2018-03-16 20:58:19 -04:00
parent 54ac027e5a
commit f8f3f1b48e
10 changed files with 66 additions and 66 deletions
+5 -5
View File
@@ -46,10 +46,10 @@ def update(viewer):
elif overlay == 2: # OVERLAY_OUTPUT
append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[0.8, 0.8, 0.8]]))
viewer.data.clear()
viewer.data.set_mesh(V_vis, F_vis)
viewer.data.set_colors(C_vis)
viewer.data.set_face_based(True)
viewer.data().clear()
viewer.data().set_mesh(V_vis, F_vis)
viewer.data().set_colors(C_vis)
viewer.data().set_face_based(True)
def key_down(viewer, key, modifier):
@@ -113,7 +113,7 @@ if __name__ == "__main__":
W = (W - W.minCoeff()) / (W.maxCoeff() - W.minCoeff())
# Plot the generated mesh
viewer = igl.viewer.Viewer()
viewer = igl.glfw.Viewer()
update(viewer)
viewer.callback_key_down = key_down
viewer.launch()