Update python tutorials to reflect the viewer refactor

Former-commit-id: 8edf097dcf
This commit is contained in:
Zhongshi Jiang
2018-03-16 20:58:19 -04:00
parent 54ac027e5a
commit f8f3f1b48e
10 changed files with 66 additions and 66 deletions
+5 -5
View File
@@ -32,7 +32,7 @@ max_distance = 1
slice_z = 0.5
overlay = False
viewer = igl.viewer.Viewer()
viewer = igl.glfw.Viewer()
def append_mesh(C_vis, F_vis, V_vis, V, F, color):
@@ -92,9 +92,9 @@ def update_visualization(viewer):
if overlay:
append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[0.8, 0.8, 0.8]]))
viewer.data.clear()
viewer.data.set_mesh(V_vis, F_vis)
viewer.data.set_colors(C_vis)
viewer.data().clear()
viewer.data().set_mesh(V_vis, F_vis)
viewer.data().set_colors(C_vis)
viewer.core.lighting_factor = overlay
@@ -138,5 +138,5 @@ igl.per_edge_normals(V, F, igl.PER_EDGE_NORMALS_WEIGHTING_TYPE_UNIFORM, FN, EN,
# Plot the generated mesh
update_visualization(viewer)
viewer.callback_key_down = key_down
viewer.core.show_lines = False
viewer.data().show_lines = False
viewer.launch()