rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
+4 -4
View File
@@ -5,7 +5,7 @@
#include <igl/jet.h>
#include <igl/massmatrix.h>
#include <igl/readOFF.h>
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Sparse>
#include <iostream>
#include "tutorial_shared_path.h"
@@ -14,7 +14,7 @@ Eigen::VectorXi b;
Eigen::VectorXd B,bc,lx,ux,Beq,Bieq,Z;
Eigen::SparseMatrix<double> Q,Aeq,Aieq;
void solve(igl::viewer::Viewer &viewer)
void solve(igl::opengl::glfw::Viewer &viewer)
{
using namespace std;
igl::active_set_params as;
@@ -26,7 +26,7 @@ void solve(igl::viewer::Viewer &viewer)
viewer.data.set_colors(C);
}
bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int mod)
bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mod)
{
switch(key)
{
@@ -56,7 +56,7 @@ int main(int argc, char *argv[])
igl::readOFF(TUTORIAL_SHARED_PATH "/cheburashka.off",V,F);
// Plot the mesh
igl::viewer::Viewer viewer;
igl::opengl::glfw::Viewer viewer;
viewer.data.set_mesh(V, F);
viewer.core.show_lines = false;
viewer.callback_key_down = &key_down;