rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
#include <igl/eigs.h>
#include <igl/cotmatrix.h>
#include <igl/massmatrix.h>
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/parula.h>
#include <igl/read_triangle_mesh.h>
#include <Eigen/Sparse>
@@ -38,8 +38,8 @@ int main(int argc, char * argv[])
}
U = ((U.array()-U.minCoeff())/(U.maxCoeff()-U.minCoeff())).eval();
igl::viewer::Viewer viewer;
viewer.callback_key_down = [&](igl::viewer::Viewer & viewer,unsigned char key,int)->bool
igl::opengl::glfw::Viewer viewer;
viewer.callback_key_down = [&](igl::opengl::glfw::Viewer & viewer,unsigned char key,int)->bool
{
switch(key)
{