rm shader, tutorial uses new viewer refactor
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@@ -1,7 +1,7 @@
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#include <igl/eigs.h>
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#include <igl/cotmatrix.h>
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#include <igl/massmatrix.h>
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#include <igl/viewer/Viewer.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <igl/parula.h>
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#include <igl/read_triangle_mesh.h>
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#include <Eigen/Sparse>
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@@ -38,8 +38,8 @@ int main(int argc, char * argv[])
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}
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U = ((U.array()-U.minCoeff())/(U.maxCoeff()-U.minCoeff())).eval();
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igl::viewer::Viewer viewer;
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viewer.callback_key_down = [&](igl::viewer::Viewer & viewer,unsigned char key,int)->bool
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igl::opengl::glfw::Viewer viewer;
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viewer.callback_key_down = [&](igl::opengl::glfw::Viewer & viewer,unsigned char key,int)->bool
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{
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switch(key)
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{
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