rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
@@ -15,7 +15,7 @@
#include <igl/readOBJ.h>
#include <igl/arap.h>
#include <igl/arap_dof.h>
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Geometry>
#include <Eigen/StdVector>
@@ -51,7 +51,7 @@ enum ModeType
NUM_MODE_TYPES = 4
} mode = MODE_TYPE_ARAP;
bool pre_draw(igl::viewer::Viewer & viewer)
bool pre_draw(igl::opengl::glfw::Viewer & viewer)
{
using namespace Eigen;
using namespace std;
@@ -113,7 +113,7 @@ bool pre_draw(igl::viewer::Viewer & viewer)
return false;
}
bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int mods)
bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods)
{
switch(key)
{
@@ -204,7 +204,7 @@ int main(int argc, char *argv[])
bbd = (V.colwise().maxCoeff()- V.colwise().minCoeff()).norm();
// Plot the mesh with pseudocolors
igl::viewer::Viewer viewer;
igl::opengl::glfw::Viewer viewer;
viewer.data.set_mesh(U, F);
viewer.data.add_points(igl::slice(V,b,1),sea_green);
viewer.core.show_lines = false;