rm shader, tutorial uses new viewer refactor
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@@ -3,7 +3,7 @@
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#include <igl/harmonic.h>
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#include <igl/map_vertices_to_circle.h>
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#include <igl/readOFF.h>
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#include <igl/viewer/Viewer.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include "tutorial_shared_path.h"
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@@ -14,7 +14,7 @@ Eigen::MatrixXd initial_guess;
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bool show_uv = false;
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bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
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bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
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{
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if (key == '1')
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show_uv = false;
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@@ -76,7 +76,7 @@ int main(int argc, char *argv[])
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V_uv *= 20;
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// Plot the mesh
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igl::viewer::Viewer viewer;
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igl::opengl::glfw::Viewer viewer;
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viewer.data.set_mesh(V, F);
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viewer.data.set_uv(V_uv);
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viewer.callback_key_down = &key_down;
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