rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
+3 -3
View File
@@ -5,7 +5,7 @@
#include <igl/n_polyvector.h>
#include <igl/readDMAT.h>
#include <igl/readOBJ.h>
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <cstdlib>
#include <iostream>
#include <vector>
@@ -70,7 +70,7 @@ Eigen::VectorXd random_constraints(const
return r;
}
bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
{
using namespace std;
using namespace Eigen;
@@ -144,7 +144,7 @@ int main(int argc, char *argv[])
// Make the example deterministic
srand(0);
igl::viewer::Viewer viewer;
igl::opengl::glfw::Viewer viewer;
viewer.data.set_mesh(V, F);
viewer.callback_key_down = &key_down;
viewer.core.show_lines = false;