rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
+3 -3
View File
@@ -6,7 +6,7 @@
#include <igl/readDMAT.h>
#include <igl/readOFF.h>
#include <igl/slice.h>
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <vector>
#include <cstdlib>
@@ -28,7 +28,7 @@ Eigen::MatrixXd PQC0plan, PQC1plan, PQC2plan, PQC3plan;
double global_scale; //TODO: not used
bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
{
using namespace std;
using namespace Eigen;
@@ -107,7 +107,7 @@ int main(int argc, char *argv[])
igl::slice( VQCplan, FQC.col(3).eval(), 1, PQC3plan);
// Launch the viewer
igl::viewer::Viewer viewer;
igl::opengl::glfw::Viewer viewer;
key_down(viewer,'2',0);
viewer.core.invert_normals = true;
viewer.core.show_lines = false;