rm shader, tutorial uses new viewer refactor
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@@ -1,6 +1,6 @@
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#include <igl/readOBJ.h>
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#include <igl/readDMAT.h>
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#include <igl/viewer/Viewer.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <igl/barycenter.h>
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#include <igl/avg_edge_length.h>
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#include <vector>
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@@ -71,7 +71,7 @@ Eigen::VectorXd random_constraints(const
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return r;
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}
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bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
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bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
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{
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using namespace std;
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using namespace Eigen;
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@@ -172,7 +172,7 @@ int main(int argc, char *argv[])
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// Make the example deterministic
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srand(0);
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igl::viewer::Viewer viewer;
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igl::opengl::glfw::Viewer viewer;
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viewer.data.set_mesh(V, F);
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viewer.callback_key_down = &key_down;
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viewer.core.show_lines = false;
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