rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/triangle/triangulate.h>
// Input polygon
Eigen::MatrixXd V;
@@ -31,7 +31,7 @@ int main(int argc, char *argv[])
igl::triangle::triangulate(V,E,H,"a0.005q",V2,F2);
// Plot the generated mesh
igl::viewer::Viewer viewer;
igl::opengl::glfw::Viewer viewer;
viewer.data.set_mesh(V2,F2);
viewer.launch();
}