rm shader, tutorial uses new viewer refactor
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@@ -1,4 +1,4 @@
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#include <igl/viewer/Viewer.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <igl/triangle/triangulate.h>
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// Input polygon
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Eigen::MatrixXd V;
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@@ -31,7 +31,7 @@ int main(int argc, char *argv[])
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igl::triangle::triangulate(V,E,H,"a0.005q",V2,F2);
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// Plot the generated mesh
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igl::viewer::Viewer viewer;
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igl::opengl::glfw::Viewer viewer;
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viewer.data.set_mesh(V2,F2);
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viewer.launch();
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}
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