rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
+4 -4
View File
@@ -3,7 +3,7 @@
#include <igl/material_colors.h>
#include <igl/copyleft/marching_cubes.h>
#include <igl/copyleft/swept_volume.h>
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Core>
#include <iostream>
@@ -30,7 +30,7 @@ int main(int argc, char * argv[])
cout<<R"(Usage:
[space] Toggle between transforming original mesh and swept volume
)";
igl::viewer::Viewer viewer;
igl::opengl::glfw::Viewer viewer;
viewer.data.set_mesh(V,F);
viewer.data.set_face_based(true);
viewer.core.is_animating = !show_swept_volume;
@@ -43,7 +43,7 @@ int main(int argc, char * argv[])
std::cerr<<" finished."<<std::endl;
viewer.callback_pre_draw =
[&](igl::viewer::Viewer & viewer)->bool
[&](igl::opengl::glfw::Viewer & viewer)->bool
{
if(!show_swept_volume)
{
@@ -57,7 +57,7 @@ int main(int argc, char * argv[])
return false;
};
viewer.callback_key_down =
[&](igl::viewer::Viewer & viewer, unsigned char key, int mod)->bool
[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
{
switch(key)
{