rm shader, tutorial uses new viewer refactor
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@@ -3,7 +3,7 @@
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#include <igl/material_colors.h>
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#include <igl/copyleft/marching_cubes.h>
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#include <igl/copyleft/swept_volume.h>
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#include <igl/viewer/Viewer.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <Eigen/Core>
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#include <iostream>
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@@ -30,7 +30,7 @@ int main(int argc, char * argv[])
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cout<<R"(Usage:
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[space] Toggle between transforming original mesh and swept volume
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)";
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igl::viewer::Viewer viewer;
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igl::opengl::glfw::Viewer viewer;
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viewer.data.set_mesh(V,F);
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viewer.data.set_face_based(true);
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viewer.core.is_animating = !show_swept_volume;
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@@ -43,7 +43,7 @@ int main(int argc, char * argv[])
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std::cerr<<" finished."<<std::endl;
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viewer.callback_pre_draw =
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[&](igl::viewer::Viewer & viewer)->bool
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[&](igl::opengl::glfw::Viewer & viewer)->bool
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{
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if(!show_swept_volume)
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{
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@@ -57,7 +57,7 @@ int main(int argc, char * argv[])
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return false;
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};
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viewer.callback_key_down =
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[&](igl::viewer::Viewer & viewer, unsigned char key, int mod)->bool
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[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
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{
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switch(key)
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{
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