rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
+4 -4
View File
@@ -11,7 +11,7 @@
#include <igl/sort_vectors_ccw.h>
#include <igl/streamlines.h>
#include <igl/copyleft/comiso/nrosy.h>
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <cstdlib>
#include <iostream>
@@ -64,7 +64,7 @@ void representative_to_nrosy(
}
}
bool pre_draw(igl::viewer::Viewer &viewer)
bool pre_draw(igl::opengl::glfw::Viewer &viewer)
{
using namespace Eigen;
using namespace std;
@@ -88,7 +88,7 @@ bool pre_draw(igl::viewer::Viewer &viewer)
return false;
}
bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int modifier)
bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int modifier)
{
if (key == ' ')
{
@@ -128,7 +128,7 @@ int main(int argc, char *argv[])
// Viewer Settings
igl::viewer::Viewer viewer;
igl::opengl::glfw::Viewer viewer;
viewer.data.set_mesh(V, F);
viewer.callback_pre_draw = &pre_draw;
viewer.callback_key_down = &key_down;