rm shader, tutorial uses new viewer refactor

This commit is contained in:
Alec Jacobson
2017-04-16 17:08:54 -04:00
parent 15c328640f
commit fdd42ecfb2
78 changed files with 316 additions and 4341 deletions
+3 -3
View File
@@ -2,7 +2,7 @@
#include <igl/loop.h>
#include <igl/upsample.h>
#include <igl/false_barycentric_subdivision.h>
#include <igl/viewer/Viewer.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Core>
#include <iostream>
@@ -25,12 +25,12 @@ int main(int argc, char * argv[])
3 Apply Loop subdivided mesh
4 Apply False barycentric subdivision
)";
igl::viewer::Viewer viewer;
igl::opengl::glfw::Viewer viewer;
viewer.data.set_mesh(V,F);
viewer.data.set_face_based(true);
viewer.callback_key_down =
[&](igl::viewer::Viewer & viewer, unsigned char key, int mod)->bool
[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
{
switch(key)
{