rm shader, tutorial uses new viewer refactor
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@@ -2,7 +2,7 @@
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#include <igl/loop.h>
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#include <igl/upsample.h>
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#include <igl/false_barycentric_subdivision.h>
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#include <igl/viewer/Viewer.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <Eigen/Core>
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#include <iostream>
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@@ -25,12 +25,12 @@ int main(int argc, char * argv[])
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3 Apply Loop subdivided mesh
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4 Apply False barycentric subdivision
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)";
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igl::viewer::Viewer viewer;
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igl::opengl::glfw::Viewer viewer;
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viewer.data.set_mesh(V,F);
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viewer.data.set_face_based(true);
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viewer.callback_key_down =
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[&](igl::viewer::Viewer & viewer, unsigned char key, int mod)->bool
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[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
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{
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switch(key)
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{
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