Zhongshi Jiang
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f5bf4fc9dc
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Change all CMakeLists.txt so don't need to specify project name
Former-commit-id: 6d775fbc1f
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2018-03-14 22:29:45 -04:00 |
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Daniele Panozzo
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9080378e27
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- viewerdata and meshgl are merged
- meshgl objects are automatically initialized (but manually freed)
- moved the data->meshgl conversion inside viewerdata to keep meshgl generic
Former-commit-id: dc226a5810
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2018-02-04 17:48:07 -05:00 |
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Daniele Panozzo
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7af7f2cd2e
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selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data
Former-commit-id: 02c8268a61
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2018-02-03 20:30:17 -05:00 |
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Alec Jacobson
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f5e35b9099
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tutorial after ViewerCore/ViewerData refactor
Former-commit-id: 48b695cf18
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2017-10-13 12:23:37 -04:00 |
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Alec Jacobson
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3b3d439db5
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merge
Former-commit-id: 9bc8064132
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2017-10-13 10:22:58 -04:00 |
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Jérémie Dumas
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45d4a8b1a6
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CMake: triangle, tetgen, png...
Former-commit-id: 3f332909c6
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2017-08-25 15:46:32 -04:00 |
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Jérémie Dumas
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563124d587
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Compile chapters up to 5.
Former-commit-id: c703711941
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2017-08-16 12:47:16 -04:00 |
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Alec Jacobson
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0b5ba6ee21
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rm shader, tutorial uses new viewer refactor
Former-commit-id: fdd42ecfb2
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2017-04-16 17:08:54 -04:00 |
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Alec Jacobson
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863073619a
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libiglfoo.a --> libigl_foo.a, acknowledge that viewer needs opengl and glfw in cmake
Former-commit-id: dfd107368b
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2017-01-10 02:08:47 -05:00 |
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Alec Jacobson
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c5da8fdb17
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refactored tutorial CMakeLists with strict dependencies
Former-commit-id: 9ae60fa5f0
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2016-06-13 18:44:24 -04:00 |
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