Commit Graph
9 Commits
Author SHA1 Message Date
Francis Williams 43a7d250f5 we have the functions igl::components() and igl::facet_components() for computing connected components on vertices and faces respectively.
The naming here is super confusing (and someone wasted a couple of hours because they didn't know that facet_components existed).

This change improves discoverability in 2 ways:
1 - More consistent naming by changint `components()` to `vertex_components()` which hints that there may exist a `facet_component()` function.
2 - Reference `facet_components()` in the docs for `vertex_components()` and vice versa
2018-07-20 15:20:51 -04:00
Daniele Panozzo 02c8268a61 selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data 2018-02-03 20:30:17 -05:00
Daniele Panozzo 8d2967ebdc Merge branch 'viewer-refactor' of https://github.com/libigl/libigl into viewer_refactor
# Conflicts:
#	include/igl/opengl/State.cpp
#	include/igl/opengl/glfw/Viewer.cpp
#	shared/cmake/libigl.cmake
#	tutorial/609_Boolean/CMakeLists.txt
#	tutorial/704_SignedDistance/main.cpp
2018-02-03 20:15:02 -05:00
Daniele Panozzo df3828f371 added templates and documentation 2017-12-26 16:53:14 +01:00
Alec Jacobson 48b695cf18 tutorial after ViewerCore/ViewerData refactor 2017-10-13 12:23:37 -04:00
Alec Jacobson 9bc8064132 merge 2017-10-13 10:22:58 -04:00
Alec Jacobson fdd42ecfb2 rm shader, tutorial uses new viewer refactor 2017-04-16 17:08:54 -04:00
Alec Jacobson 7792150b24 fix euler characteristic check 2017-01-04 19:31:29 -05:00
Alec Jacobson feb26b33ec glfw missing libraries (how was this ever working?) 2016-11-10 09:26:42 -05:00