Francis Williams
43a7d250f5
we have the functions igl::components() and igl::facet_components() for computing connected components on vertices and faces respectively.
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The naming here is super confusing (and someone wasted a couple of hours because they didn't know that facet_components existed).
This change improves discoverability in 2 ways:
1 - More consistent naming by changint `components()` to `vertex_components()` which hints that there may exist a `facet_component()` function.
2 - Reference `facet_components()` in the docs for `vertex_components()` and vice versa
2018-07-20 15:20:51 -04:00
Daniele Panozzo
02c8268a61
selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data
2018-02-03 20:30:17 -05:00
Daniele Panozzo
8d2967ebdc
Merge branch 'viewer-refactor' of https://github.com/libigl/libigl into viewer_refactor
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# Conflicts:
# include/igl/opengl/State.cpp
# include/igl/opengl/glfw/Viewer.cpp
# shared/cmake/libigl.cmake
# tutorial/609_Boolean/CMakeLists.txt
# tutorial/704_SignedDistance/main.cpp
2018-02-03 20:15:02 -05:00
Daniele Panozzo
df3828f371
added templates and documentation
2017-12-26 16:53:14 +01:00
Alec Jacobson
48b695cf18
tutorial after ViewerCore/ViewerData refactor
2017-10-13 12:23:37 -04:00
Alec Jacobson
9bc8064132
merge
2017-10-13 10:22:58 -04:00
Alec Jacobson
fdd42ecfb2
rm shader, tutorial uses new viewer refactor
2017-04-16 17:08:54 -04:00
Alec Jacobson
7792150b24
fix euler characteristic check
2017-01-04 19:31:29 -05:00
Alec Jacobson
feb26b33ec
glfw missing libraries (how was this ever working?)
2016-11-10 09:26:42 -05:00