Zhongshi Jiang
|
6d775fbc1f
|
Change all CMakeLists.txt so don't need to specify project name
|
2018-03-14 22:29:45 -04:00 |
|
Daniele Panozzo
|
dc226a5810
|
- viewerdata and meshgl are merged
- meshgl objects are automatically initialized (but manually freed)
- moved the data->meshgl conversion inside viewerdata to keep meshgl generic
|
2018-02-04 17:48:07 -05:00 |
|
Daniele Panozzo
|
02c8268a61
|
selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data
|
2018-02-03 20:30:17 -05:00 |
|
Alec Jacobson
|
48b695cf18
|
tutorial after ViewerCore/ViewerData refactor
|
2017-10-13 12:23:37 -04:00 |
|
Alec Jacobson
|
9bc8064132
|
merge
|
2017-10-13 10:22:58 -04:00 |
|
Jérémie Dumas
|
3f332909c6
|
CMake: triangle, tetgen, png...
|
2017-08-25 15:46:32 -04:00 |
|
Jérémie Dumas
|
c703711941
|
Compile chapters up to 5.
|
2017-08-16 12:47:16 -04:00 |
|
Alec Jacobson
|
fdd42ecfb2
|
rm shader, tutorial uses new viewer refactor
|
2017-04-16 17:08:54 -04:00 |
|
Alec Jacobson
|
dfd107368b
|
libiglfoo.a --> libigl_foo.a, acknowledge that viewer needs opengl and glfw in cmake
|
2017-01-10 02:08:47 -05:00 |
|
Alec Jacobson
|
9ae60fa5f0
|
refactored tutorial CMakeLists with strict dependencies
|
2016-06-13 18:44:24 -04:00 |
|