// ======================================================================== // // Copyright 2009-2014 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #include "scene.h" namespace embree { UserGeometryBase::UserGeometryBase (Scene* parent, GeometryTy ty, size_t items) : Geometry(parent,ty,1,RTC_GEOMETRY_STATIC), AccelSet(items) { enabling(); } void UserGeometryBase::enabling () { atomic_add(&parent->numUserGeometries1,numItems); } void UserGeometryBase::disabling() { atomic_add(&parent->numUserGeometries1,-(ssize_t)numItems); } UserGeometry::UserGeometry (Scene* parent, size_t items) : UserGeometryBase(parent,USER_GEOMETRY,items) {} void UserGeometry::setUserData (void* ptr, bool ispc) { intersectors.ptr = ptr; } void UserGeometry::setBoundsFunction (RTCBoundsFunc bounds) { this->boundsFunc = bounds; } void UserGeometry::setIntersectFunction (RTCIntersectFunc intersect1, bool ispc) { intersectors.intersector1.intersect = intersect1; } void UserGeometry::setIntersectFunction4 (RTCIntersectFunc4 intersect4, bool ispc) { intersectors.intersector4.intersect = (void*)intersect4; intersectors.intersector4.ispc = ispc; } void UserGeometry::setIntersectFunction8 (RTCIntersectFunc8 intersect8, bool ispc) { intersectors.intersector8.intersect = (void*)intersect8; intersectors.intersector8.ispc = ispc; } void UserGeometry::setIntersectFunction16 (RTCIntersectFunc16 intersect16, bool ispc) { intersectors.intersector16.intersect = (void*)intersect16; intersectors.intersector16.ispc = ispc; } void UserGeometry::setOccludedFunction (RTCOccludedFunc occluded1, bool ispc) { intersectors.intersector1.occluded = occluded1; } void UserGeometry::setOccludedFunction4 (RTCOccludedFunc4 occluded4, bool ispc) { intersectors.intersector4.occluded = (void*)occluded4; intersectors.intersector4.ispc = ispc; } void UserGeometry::setOccludedFunction8 (RTCOccludedFunc8 occluded8, bool ispc) { intersectors.intersector8.occluded = (void*)occluded8; intersectors.intersector8.ispc = ispc; } void UserGeometry::setOccludedFunction16 (RTCOccludedFunc16 occluded16, bool ispc) { intersectors.intersector16.occluded = (void*)occluded16; intersectors.intersector16.ispc = ispc; } extern RTCBoundsFunc InstanceBoundsFunc; extern AccelSet::Intersector1 InstanceIntersector1; extern AccelSet::Intersector4 InstanceIntersector4; extern AccelSet::Intersector8 InstanceIntersector8; extern AccelSet::Intersector16 InstanceIntersector16; Instance::Instance (Scene* parent, Accel* object) : UserGeometryBase(parent,USER_GEOMETRY,1), local2world(one), world2local(one), object(object) { intersectors.ptr = this; boundsFunc = InstanceBoundsFunc; intersectors.intersector1 = InstanceIntersector1; intersectors.intersector4 = InstanceIntersector4; intersectors.intersector8 = InstanceIntersector8; intersectors.intersector16 = InstanceIntersector16; } void Instance::setTransform(AffineSpace3fa& xfm) { local2world = xfm; world2local = rcp(xfm); } }