// ======================================================================== // // Copyright 2009-2014 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #include "instance_intersector1.h" namespace embree { namespace isa { void InstanceBoundsFunction(const Instance* instance, size_t item, BBox3fa& bounds_o) { Vec3fa lower = instance->object->bounds.lower; Vec3fa upper = instance->object->bounds.upper; AffineSpace3fa local2world = instance->local2world; Vec3fa p000 = xfmPoint(local2world,Vec3fa(lower.x,lower.y,lower.z)); Vec3fa p001 = xfmPoint(local2world,Vec3fa(lower.x,lower.y,upper.z)); Vec3fa p010 = xfmPoint(local2world,Vec3fa(lower.x,upper.y,lower.z)); Vec3fa p011 = xfmPoint(local2world,Vec3fa(lower.x,upper.y,upper.z)); Vec3fa p100 = xfmPoint(local2world,Vec3fa(upper.x,lower.y,lower.z)); Vec3fa p101 = xfmPoint(local2world,Vec3fa(upper.x,lower.y,upper.z)); Vec3fa p110 = xfmPoint(local2world,Vec3fa(upper.x,upper.y,lower.z)); Vec3fa p111 = xfmPoint(local2world,Vec3fa(upper.x,upper.y,upper.z)); bounds_o.lower = min(min(min(p000,p001),min(p010,p011)),min(min(p100,p101),min(p110,p111))); bounds_o.upper = max(max(max(p000,p001),max(p010,p011)),max(max(p100,p101),max(p110,p111))); } RTCBoundsFunc InstanceBoundsFunc = (RTCBoundsFunc) InstanceBoundsFunction; void FastInstanceIntersector1::intersect(const Instance* instance, Ray& ray, size_t item) { const Vec3fa ray_org = ray.org; const Vec3fa ray_dir = ray.dir; const int ray_geomID = ray.geomID; const int ray_instID = ray.instID; ray.org = xfmPoint (instance->world2local,ray_org); ray.dir = xfmVector(instance->world2local,ray_dir); ray.geomID = -1; ray.instID = instance->id; instance->object->intersect((RTCRay&)ray); ray.org = ray_org; ray.dir = ray_dir; if (ray.geomID == -1) { ray.geomID = ray_geomID; ray.instID = ray_instID; } } void FastInstanceIntersector1::occluded (const Instance* instance, Ray& ray, size_t item) { const Vec3fa ray_org = ray.org; const Vec3fa ray_dir = ray.dir; ray.org = xfmPoint (instance->world2local,ray_org); ray.dir = xfmVector(instance->world2local,ray_dir); instance->object->occluded((RTCRay&)ray); ray.org = ray_org; ray.dir = ray_dir; } DEFINE_SET_INTERSECTOR1(InstanceIntersector1,FastInstanceIntersector1); } }