// ======================================================================== // // Copyright 2009-2014 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #include "triangle1.h" #include "common/scene.h" namespace embree { SceneTriangle1 SceneTriangle1::type; TriangleMeshTriangle1 TriangleMeshTriangle1::type; Triangle1Type::Triangle1Type () : PrimitiveType("triangle1",sizeof(Triangle1),1,false,1) {} size_t Triangle1Type::blocks(size_t x) const { return x; } size_t Triangle1Type::size(const char* This) const { return 1; } }