// ======================================================================== // // Copyright 2009-2014 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "linearspace.isph" struct AffineSpace3f { LinearSpace3f l; Vec3f p; }; //////////////////////////////////////////////////////////////////////////////// /// Constructors //////////////////////////////////////////////////////////////////////////////// inline uniform AffineSpace3f make_AffineSpace3f(const uniform LinearSpace3f l, const uniform Vec3f p) { uniform AffineSpace3f xfm; xfm.l = l; xfm.p = p; return xfm; } inline varying AffineSpace3f make_AffineSpace3f(const varying LinearSpace3f l, const varying Vec3f p) { varying AffineSpace3f xfm; xfm.l = l; xfm.p = p; return xfm; } inline uniform AffineSpace3f make_AffineSpace3f(const uniform Vec3f x, const uniform Vec3f y, const uniform Vec3f z, const uniform Vec3f p) { uniform AffineSpace3f xfm; xfm.l.vx = x; xfm.l.vy = y; xfm.l.vz = z; xfm.p = p; return xfm; } inline varying AffineSpace3f make_AffineSpace3f(const varying Vec3f x, const varying Vec3f y, const varying Vec3f z, const varying Vec3f p) { varying AffineSpace3f xfm; xfm.l.vx = x; xfm.l.vy = y; xfm.l.vz = z; xfm.p = p; return xfm; } //////////////////////////////////////////////////////////////////////////////// // Unary Operators //////////////////////////////////////////////////////////////////////////////// inline uniform AffineSpace3f neg(const uniform AffineSpace3f a) { return make_AffineSpace3f(neg(a.l),neg(a.p)); } inline varying AffineSpace3f neg(const varying AffineSpace3f a) { return make_AffineSpace3f(neg(a.l),neg(a.p)); } inline uniform AffineSpace3f rcp( const uniform AffineSpace3f a) { uniform LinearSpace3f il = rcp(a.l); return make_AffineSpace3f(il,neg(il*a.p)); } inline varying AffineSpace3f rcp( const varying AffineSpace3f a) { varying LinearSpace3f il = rcp(a.l); return make_AffineSpace3f(il,neg(il*a.p)); } //////////////////////////////////////////////////////////////////////////////// /// Binary Operators //////////////////////////////////////////////////////////////////////////////// inline uniform AffineSpace3f operator+(const uniform AffineSpace3f a, const uniform AffineSpace3f b) { return make_AffineSpace3f(a.l+b.l, a.p+b.p); } inline varying AffineSpace3f operator+(const varying AffineSpace3f a, const varying AffineSpace3f b) { return make_AffineSpace3f(a.l+b.l, a.p+b.p); } inline uniform AffineSpace3f operator-(const uniform AffineSpace3f a, const uniform AffineSpace3f b) { return make_AffineSpace3f(a.l-b.l, a.p-b.p); } inline varying AffineSpace3f operator-(const varying AffineSpace3f a, const varying AffineSpace3f b) { return make_AffineSpace3f(a.l-b.l, a.p-b.p); } inline uniform AffineSpace3f operator*( const uniform float a, const uniform AffineSpace3f b ) { return make_AffineSpace3f(a*b.l,a*b.p); } inline uniform AffineSpace3f operator*( const uniform AffineSpace3f a, const uniform float b ) { return make_AffineSpace3f(a.l*b,a.p*b); } inline uniform AffineSpace3f operator*( const uniform AffineSpace3f a, const uniform AffineSpace3f b ) { return make_AffineSpace3f(a.l*b.l,a.l*b.p+a.p); } inline varying AffineSpace3f operator*( const varying float a, const varying AffineSpace3f b ) { return make_AffineSpace3f(a*b.l,a*b.p); } inline varying AffineSpace3f operator*( const varying AffineSpace3f a, const varying float b ) { return make_AffineSpace3f(a.l*b,a.p*b); } inline varying AffineSpace3f operator*( const varying AffineSpace3f a, const varying AffineSpace3f b ) { return make_AffineSpace3f(a.l*b.l,a.l*b.p + a.p); } inline uniform Vec3f xfmPoint (const uniform AffineSpace3f a, const uniform Vec3f v) { return xfmVector(a.l,v)+a.p; } inline varying Vec3f xfmPoint (const uniform AffineSpace3f a, const varying Vec3f v) { return xfmVector(a.l,v)+a.p; } inline varying Vec3f xfmPoint (const varying AffineSpace3f a, const varying Vec3f v) { return xfmVector(a.l,v)+a.p; } inline uniform Vec3f xfmVector(const uniform AffineSpace3f a, const uniform Vec3f v) { return xfmVector(a.l,v); } inline varying Vec3f xfmVector(const uniform AffineSpace3f a, const varying Vec3f v) { return xfmVector(a.l,v); } inline varying Vec3f xfmVector(const varying AffineSpace3f a, const varying Vec3f v) { return xfmVector(a.l,v); } //////////////////////////////////////////////////////////////////////////////// /// Comparison Operators //////////////////////////////////////////////////////////////////////////////// //inline uniform bool operator==(const uniform AffineSpace3f a, const uniform AffineSpace3f b) { return eq(a.l,b.l) & eq(a.p,b.p); } // FIXME: enable //inline varying bool operator==(const varying AffineSpace3f a, const varying AffineSpace3f b) { return eq(a.l,b.l) & eq(a.p,b.p); } //inline uniform bool operator!=(const uniform AffineSpace3f a, const uniform AffineSpace3f b) { return ne(a.l,b.l) | ne(a.p,b.p); } //inline varying bool operator!=(const varying AffineSpace3f a, const varying AffineSpace3f b) { return ne(a.l,b.l) | ne(a.p,b.p); } inline uniform bool eq(const uniform AffineSpace3f a, const uniform AffineSpace3f b) { return eq(a.l,b.l) & eq(a.p,b.p); } inline varying bool eq(const varying AffineSpace3f a, const varying AffineSpace3f b) { return eq(a.l,b.l) & eq(a.p,b.p); } inline uniform bool ne(const uniform AffineSpace3f a, const uniform AffineSpace3f b) { return ne(a.l,b.l) | ne(a.p,b.p); } inline varying bool ne(const varying AffineSpace3f a, const varying AffineSpace3f b) { return ne(a.l,b.l) | ne(a.p,b.p); }