// ======================================================================== // // Copyright 2009-2014 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "vec.isph" struct LinearSpace3f { Vec3f vx; Vec3f vy; Vec3f vz; }; //////////////////////////////////////////////////////////////////////////////// /// Constructors //////////////////////////////////////////////////////////////////////////////// inline uniform LinearSpace3f make_LinearSpace3f(const uniform Vec3f x, const uniform Vec3f y, const uniform Vec3f z) { uniform LinearSpace3f l; l.vx = x; l.vy = y; l.vz = z; return l; } inline varying LinearSpace3f make_LinearSpace3f(const varying Vec3f x, const varying Vec3f y, const varying Vec3f z) { varying LinearSpace3f l; l.vx = x; l.vy = y; l.vz = z; return l; } inline LinearSpace3f make_LinearSpace3f_identity() { return make_LinearSpace3f(make_Vec3f(1.f,0.f,0.f), make_Vec3f(0.f,1.f,0.f), make_Vec3f(0.f,0.f,1.f)); } //////////////////////////////////////////////////////////////////////////////// // Unary Operators //////////////////////////////////////////////////////////////////////////////// inline uniform LinearSpace3f neg(const uniform LinearSpace3f l) { return make_LinearSpace3f(neg(l.vx),neg(l.vy),neg(l.vz)); } inline varying LinearSpace3f neg(const varying LinearSpace3f l) { return make_LinearSpace3f(neg(l.vx),neg(l.vy),neg(l.vz)); } /*! compute the determinant of the matrix */ inline uniform float det(const uniform LinearSpace3f l) { return dot(l.vx,cross(l.vy,l.vz)); } inline varying float det(const varying LinearSpace3f l) { return dot(l.vx,cross(l.vy,l.vz)); } /*! compute transposed matrix */ inline uniform LinearSpace3f transposed(const uniform LinearSpace3f l) { return make_LinearSpace3f(make_Vec3f(l.vx.x,l.vy.x,l.vz.x), make_Vec3f(l.vx.y,l.vy.y,l.vz.y), make_Vec3f(l.vx.z,l.vy.z,l.vz.z)); } inline varying LinearSpace3f transposed(const varying LinearSpace3f l) { return make_LinearSpace3f(make_Vec3f(l.vx.x,l.vy.x,l.vz.x), make_Vec3f(l.vx.y,l.vy.y,l.vz.y), make_Vec3f(l.vx.z,l.vy.z,l.vz.z)); } /*! compute adjoint matrix */ inline uniform LinearSpace3f adjoint(const uniform LinearSpace3f l) { return transposed(make_LinearSpace3f(cross(l.vy,l.vz),cross(l.vz,l.vx),cross(l.vx,l.vy))); } inline varying LinearSpace3f adjoint(const varying LinearSpace3f l) { return transposed(make_LinearSpace3f(cross(l.vy,l.vz),cross(l.vz,l.vx),cross(l.vx,l.vy))); } /*! calculates orthogonal coordinate frame with z-Vector pointing towards N */ inline uniform LinearSpace3f frame(const uniform Vec3f N) { const uniform Vec3f dx0 = make_Vec3f(0.0f,N.z,-N.y); const uniform Vec3f dx1 = make_Vec3f(-N.z,0.0f,N.x); const uniform Vec3f dx = normalize(dot(dx0,dx0) > dot(dx1,dx1) ? dx0 : dx1); const uniform Vec3f dy = normalize(cross(N,dx)); return make_LinearSpace3f(dx,dy,N); } inline varying LinearSpace3f frame(const varying Vec3f N) { const varying Vec3f dx0 = make_Vec3f(0.0f,N.z,-N.y); const varying Vec3f dx1 = make_Vec3f(-N.z,0.0f,N.x); const varying Vec3f dx = normalize(dot(dx0,dx0) > dot(dx1,dx1) ? dx0 : dx1); const varying Vec3f dy = normalize(cross(N,dx)); return make_LinearSpace3f(dx,dy,N); } //////////////////////////////////////////////////////////////////////////////// /// Binary Operators //////////////////////////////////////////////////////////////////////////////// inline uniform LinearSpace3f operator+(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return make_LinearSpace3f(a.vx+b.vx, a.vy+b.vy, a.vz+b.vz); } inline varying LinearSpace3f operator+(const varying LinearSpace3f a, const varying LinearSpace3f b) { return make_LinearSpace3f(a.vx+b.vx, a.vy+b.vy, a.vz+b.vz); } inline uniform LinearSpace3f operator-(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return make_LinearSpace3f(a.vx-b.vx, a.vy-b.vy, a.vz-b.vz); } inline varying LinearSpace3f operator-(const varying LinearSpace3f a, const varying LinearSpace3f b) { return make_LinearSpace3f(a.vx-b.vx, a.vy-b.vy, a.vz-b.vz); } inline uniform Vec3f operator*(const uniform LinearSpace3f l, const uniform Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; } inline varying Vec3f operator*(const uniform LinearSpace3f l, const varying Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; } inline varying Vec3f operator*(const varying LinearSpace3f l, const varying Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; } inline uniform LinearSpace3f operator*(const uniform float a, const uniform LinearSpace3f b) { return make_LinearSpace3f(a*b.vx, a*b.vy, a*b.vz); } inline uniform LinearSpace3f operator*(const uniform LinearSpace3f a, const uniform float b) { return make_LinearSpace3f(a.vx*b, a.vy*b, a.vz*b); } inline uniform LinearSpace3f operator*(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return make_LinearSpace3f(a*b.vx, a*b.vy, a*b.vz); } inline varying LinearSpace3f operator*(const varying float a, const varying LinearSpace3f b) { return make_LinearSpace3f(a*b.vx, a*b.vy, a*b.vz); } inline varying LinearSpace3f operator*(const varying LinearSpace3f a, const varying float b) { return make_LinearSpace3f(a.vx*b, a.vy*b, a.vz*b); } inline varying LinearSpace3f operator*(const varying LinearSpace3f a, const varying LinearSpace3f b) { return make_LinearSpace3f(a*b.vx, a*b.vy, a*b.vz); } inline uniform Vec3f xfmVector(const uniform LinearSpace3f l, const uniform Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; } inline varying Vec3f xfmVector(const uniform LinearSpace3f l, const varying Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; } inline varying Vec3f xfmVector(const varying LinearSpace3f l, const varying Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; } //////////////////////////////////////////////////////////////////////////////// /// Comparison Operators //////////////////////////////////////////////////////////////////////////////// //inline uniform bool operator==(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return eq(a.vx,b.vx) & eq(a.vy,b.vy) & eq(a.vz,b.vz); } // FIXME: enable //inline varying bool operator==(const varying LinearSpace3f a, const varying LinearSpace3f b) { return eq(a.vx,b.vx) & eq(a.vy,b.vy) & eq(a.vz,b.vz); } //inline uniform bool operator!=(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return ne(a.vx,b.vx) | ne(a.vy,b.vy) | ne(a.vz,b.vz); } //inline varying bool operator!=(const varying LinearSpace3f a, const varying LinearSpace3f b) { return ne(a.vx,b.vx) | ne(a.vy,b.vy) | ne(a.vz,b.vz); } inline uniform bool eq(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return eq(a.vx,b.vx) & eq(a.vy,b.vy) & eq(a.vz,b.vz); } inline varying bool eq(const varying LinearSpace3f a, const varying LinearSpace3f b) { return eq(a.vx,b.vx) & eq(a.vy,b.vy) & eq(a.vz,b.vz); } inline uniform bool ne(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return ne(a.vx,b.vx) | ne(a.vy,b.vy) | ne(a.vz,b.vz); } inline varying bool ne(const varying LinearSpace3f a, const varying LinearSpace3f b) { return ne(a.vx,b.vx) | ne(a.vy,b.vy) | ne(a.vz,b.vz); } //////////////////////////////////////////////////////////////////////////////// // Unary Operators //////////////////////////////////////////////////////////////////////////////// /*! compute inverse matrix */ inline uniform LinearSpace3f rcp(const uniform LinearSpace3f l) { return rcp(det(l))*adjoint(l); } inline varying LinearSpace3f rcp(const varying LinearSpace3f l) { return rcp(det(l))*adjoint(l); }