// ======================================================================== // // Copyright 2009-2014 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "sys/platform.h" #include "sys/filename.h" #include "sys/stl/vector.h" #include "math/vec2.h" #include "math/vec3.h" #include "math/affinespace.h" #include "scene.h" #include #include namespace embree { /*! read from disk */ void loadOBJ(const FileName& fileName, const AffineSpace3f& space, OBJScene& mesh, const bool subdivMode = false); }