// ======================================================================== // // Copyright 2009-2013 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #include "math/vec3.h" namespace embree { struct InitData { int verbose; int numMaterials; int numVertices; int numTriangles; Vec3f pointLightPosition; Vec3f pointLightIntensity; Vec3f ambientLightIntensity; }; struct SetSceneData { int numMaterials; int numVertices; int numTriangles; Vec3f pointLightPosition; Vec3f pointLightIntensity; Vec3f ambientLightIntensity; }; struct ResizeData { int32_t width, height; }; struct RenderData { float time; Vec3f vx,vy,vz,p; int width; int height; }; }