// ======================================================================== // // Copyright 2009-2013 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #include "math/vec3.h" #include "../tutorials/obj_loader.h" namespace embree { /* initialize renderer */ void init(int verbose); /* set scene */ void setScene(OBJMesh& mesh, const Vec3f pointLightPosition, const Vec3f pointLightIntensity, const Vec3f ambientLightIntensity); /* resize framebuffer */ void resize(int32 width, int32 height); /* render frame and map framebuffer */ int* render(const float time, const Vec3f& vx, const Vec3f& vy, const Vec3f& vz, const Vec3f& p); /* unmap framebuffer */ void unmap (); /* cleanup renderer */ void cleanup(); }