Files
igl/tutorial/904_FastFindIntersections
Alec JacobsonandAlec Jacobson 112c1b8e48 Dynamic updates to AABB tree; intersection-blocking mesh decimation (#2301)
* working insertion and rotation b-b-b-but pointers aren't stuck to m_primitive

* insert now maintains primitive's pointers;+rotate is now getting heights in right ballpark

* sibling rotations working (and helping); dry run test working (and helping)

* working insertion, deletion (detach), and refit with padding.

* working; inexact

* working; inexact

* working; inexact

* note about poor assumptions

* working well after bug fixes. before refactor into functions

* simple self-intersection test function

* moved all functions to files

* docs

* blocking directly in qslim. better docs. aabb templates/tests;

* dont use size_t and fix namespace

* brute-force too fast on linux

* rm overloads in qslim/decimate; cgal template

* fix coplanar bug; factor out raytri.c

* fix and cgal debug

* refactor fast_find; fix bugs in fast_find; fix bugs in shared_vertex

* tutorials running again

* cleaned up aabb tutorials; templates

* format docs

* docs. arg names

* template name

* improve docs

* debugging test

* debugging test

* debugging test

* debugging test

* debugging test

* debugging test

* debugging test

* debugging test

* ebuggin test

* ebuggin test

* add epsilon to ray_triangle ifs

* erroneous includes

* rm leftover includes

* fix cmake bug

* uh actually fix cmake bug

* missing delete

* simple insert test

* don't pad all leaves F.rows() times

* fix pad bug

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Co-authored-by: Alec Jacobson <alecjacobson@adobe.com>
2023-10-14 07:32:50 -04:00
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