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igl/external/embree/tutorials/common/tutorial/obj_loader.h
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// ======================================================================== //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include "sys/platform.h"
#include "sys/filename.h"
#include "sys/stl/vector.h"
#include "math/vec2.h"
#include "math/vec3.h"
#include "math/affinespace.h"
#include "scene.h"
#include <vector>
#include <memory>
namespace embree
{
/*! read from disk */
void loadOBJ(const FileName& fileName, const AffineSpace3f& space, OBJScene& mesh, const bool subdivMode = false);
}