Files
igl/tutorial/106_ViewerMenu/main.cpp
T
2015-12-02 17:38:40 +01:00

61 lines
1.5 KiB
C++
Executable File

#include <igl/readOFF.h>
#include <igl/viewer/Viewer.h>
#include <nanogui/formhelper.h>
#include <nanogui/screen.h>
#include <iostream>
#include "tutorial_shared_path.h"
int main(int argc, char *argv[])
{
Eigen::MatrixXd V;
Eigen::MatrixXi F;
bool boolVariable = true;
float floatVariable = 0.1f;
enum Orientation { Up=0,Down,Left,Right } dir = Up;
// Load a mesh in OFF format
igl::readOFF(TUTORIAL_SHARED_PATH "/bunny.off", V, F);
// Init the viewer
igl::viewer::Viewer viewer;
// Extend viewer menu
viewer.callback_init = [&](igl::viewer::Viewer& viewer)
{
// Add new group
viewer.ngui->addGroup("New Group");
// Expose variable directly ...
viewer.ngui->addVariable("float",floatVariable);
// ... or using a custom callback
viewer.ngui->addVariable<bool>("bool",[&](bool val) {
boolVariable = val; // set
},[&]() {
return boolVariable; // get
});
// Expose an enumaration type
viewer.ngui->addVariable<Orientation>("Direction",dir)->setItems({"Up","Down","Left","Right"});
// Add a button
viewer.ngui->addButton("Print Hello",[](){ std::cout << "Hello\n"; });
// Add an additional menu window
viewer.ngui->addWindow(Eigen::Vector2i(220,10),"New Window");
// Expose the same variable directly ...
viewer.ngui->addVariable("float",floatVariable);
// Generate menu
viewer.screen->performLayout();
return false;
};
// Plot the mesh
viewer.data.set_mesh(V, F);
viewer.launch();
}