Files
igl/tutorial/107_MultipleMeshes/main.cpp
T
Jérémie Dumas 37d585ef87 Made ImGuiMenu plugin more flexible for customization.
Now viewer menu can be overriden with lambda function (for simple
override), or virtual methods (for more complex situations).
2018-02-11 11:20:58 -05:00

74 lines
2.0 KiB
C++
Executable File

#include "tutorial_shared_path.h"
#include <igl/opengl/glfw/Viewer.h>
#include <igl/opengl/glfw/imgui/ImGuiMenu.h>
#include <igl/opengl/glfw/imgui/ImGuiHelpers.h>
#include <string>
#include <map>
#include <iostream>
// Add custom data to a viewer mesh
struct MeshData
{
std::string name;
Eigen::RowVector3d color;
};
int last_colored_index = -1;
// Set colors of each mesh
void update_colors(igl::opengl::glfw::Viewer &viewer)
{
for (auto &data : viewer.data_list)
{
data.set_colors(data.attr<MeshData>().color);
}
viewer.data_list[viewer.selected_data_index].set_colors(Eigen::RowVector3d(0.9,0.1,0.1));
last_colored_index = viewer.selected_data_index;
}
int main(int argc, char * argv[])
{
igl::opengl::glfw::Viewer viewer;
auto names = {"cube.obj","sphere.obj","xcylinder.obj","ycylinder.obj","zcylinder.obj"};
for(const auto & name : names)
{
viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/" + name);
viewer.data().attr<MeshData>().name = name;
viewer.data().attr<MeshData>().color = Eigen::RowVector3d::Random();
}
// Attach a custom menu
igl::opengl::glfw::imgui::ImGuiMenu menu;
viewer.plugins.push_back(&menu);
// Customize default menu
menu.draw_viewer_menu_func = [&]()
{
if (ImGui::Combo("Selected Mesh", (int *) &viewer.selected_data_index,
[&](int i) { return viewer.data_list[i].attr<MeshData>().name.c_str(); },
viewer.data_list.size())
|| last_colored_index != viewer.selected_data_index)
{
update_colors(viewer);
}
};
// Color each mesh differently
update_colors(viewer);
viewer.callback_key_down =
[&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
{
// Delete
if(key == '3')
{
viewer.erase_mesh(viewer.selected_data_index);
update_colors(viewer);
return true;
}
return false;
};
viewer.launch();
return EXIT_SUCCESS;
}