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igl/python/tutorial/201_Normals.py
T

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Python
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import sys, os
# Add the igl library to the modules search path
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl
from shared import TUTORIAL_SHARED_PATH, check_dependencies
dependencies = ["viewer"]
check_dependencies(dependencies)
V = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
N_vertices = igl.eigen.MatrixXd()
N_faces = igl.eigen.MatrixXd()
N_corners = igl.eigen.MatrixXd()
# This function is called every time a keyboard button is pressed
def key_pressed(viewer, key, modifier):
if key == ord('1'):
viewer.data.set_normals(N_faces)
return True
elif key == ord('2'):
viewer.data.set_normals(N_vertices)
return True
elif key == ord('3'):
viewer.data.set_normals(N_corners)
return True
return False
# Load a mesh in OFF format
igl.readOFF(TUTORIAL_SHARED_PATH + "fandisk.off", V, F)
# Compute per-face normals
N_faces = igl.eigen.MatrixXd()
igl.per_face_normals(V, F, N_faces)
# Compute per-vertex normals
N_vertices = igl.eigen.MatrixXd()
igl.per_vertex_normals(V, F, igl.PER_VERTEX_NORMALS_WEIGHTING_TYPE_AREA, N_vertices)
# Compute per-corner normals, |dihedral angle| > 20 degrees --> crease
N_corners = igl.eigen.MatrixXd()
igl.per_corner_normals(V, F, 20, N_corners)
# Plot the mesh
viewer = igl.viewer.Viewer()
viewer.callback_key_pressed = key_pressed
viewer.core.show_lines = False
viewer.data.set_mesh(V, F)
viewer.data.set_normals(N_faces)
print("Press '1' for per-face normals.")
print("Press '2' for per-vertex normals.")
print("Press '3' for per-corner normals.")
viewer.launch()