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igl/external/embree/common/math/vec3ba.h
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// ======================================================================== //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include "simd/sse.h"
#include "math.h"
namespace embree
{
////////////////////////////////////////////////////////////////////////////////
/// SSE Vec3ba Type
////////////////////////////////////////////////////////////////////////////////
struct __aligned(16) Vec3ba
{
union {
__m128 m128;
struct { int x,y,z; int a; };
};
typedef int Scalar;
enum { N = 3 };
////////////////////////////////////////////////////////////////////////////////
/// Constructors, Assignment & Cast Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline Vec3ba( ) {}
__forceinline Vec3ba( const __m128 input ) : m128(input) {}
__forceinline Vec3ba( const Vec3ba& other ) : m128(other.m128) {}
__forceinline Vec3ba& operator =(const Vec3ba& other) { m128 = other.m128; return *this; }
__forceinline explicit Vec3ba ( bool a )
: m128(_mm_lookupmask_ps[(size_t(a) << 3) | (size_t(a) << 2) | (size_t(a) << 1) | size_t(a)]) {}
__forceinline explicit Vec3ba ( bool a, bool b, bool c)
: m128(_mm_lookupmask_ps[(size_t(c) << 2) | (size_t(b) << 1) | size_t(a)]) {}
__forceinline operator const __m128&( void ) const { return m128; }
__forceinline operator __m128&( void ) { return m128; }
////////////////////////////////////////////////////////////////////////////////
/// Constants
////////////////////////////////////////////////////////////////////////////////
__forceinline Vec3ba( FalseTy ) : m128(_mm_setzero_ps()) {}
__forceinline Vec3ba( TrueTy ) : m128(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()))) {}
////////////////////////////////////////////////////////////////////////////////
/// Array Access
////////////////////////////////////////////////////////////////////////////////
__forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
__forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
};
////////////////////////////////////////////////////////////////////////////////
/// Unary Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const Vec3ba operator !( const Vec3ba& a ) { return _mm_xor_ps(a.m128, Vec3ba(True)); }
////////////////////////////////////////////////////////////////////////////////
/// Binary Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const Vec3ba operator &( const Vec3ba& a, const Vec3ba& b ) { return _mm_and_ps(a.m128, b.m128); }
__forceinline const Vec3ba operator |( const Vec3ba& a, const Vec3ba& b ) { return _mm_or_ps (a.m128, b.m128); }
__forceinline const Vec3ba operator ^( const Vec3ba& a, const Vec3ba& b ) { return _mm_xor_ps(a.m128, b.m128); }
////////////////////////////////////////////////////////////////////////////////
/// Assignment Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline const Vec3ba operator &=( Vec3ba& a, const Vec3ba& b ) { return a = a & b; }
__forceinline const Vec3ba operator |=( Vec3ba& a, const Vec3ba& b ) { return a = a | b; }
__forceinline const Vec3ba operator ^=( Vec3ba& a, const Vec3ba& b ) { return a = a ^ b; }
////////////////////////////////////////////////////////////////////////////////
/// Comparison Operators + Select
////////////////////////////////////////////////////////////////////////////////
__forceinline bool operator ==( const Vec3ba& a, const Vec3ba& b ) {
return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) == 7;
}
__forceinline bool operator !=( const Vec3ba& a, const Vec3ba& b ) {
return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) != 7;
}
__forceinline bool operator < ( const Vec3ba& a, const Vec3ba& b ) {
if (a.x != b.x) return a.x < b.x;
if (a.y != b.y) return a.y < b.y;
if (a.z != b.z) return a.z < b.z;
return false;
}
////////////////////////////////////////////////////////////////////////////////
/// Reduction Operations
////////////////////////////////////////////////////////////////////////////////
__forceinline bool reduce_and( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) == 0x7; }
__forceinline bool reduce_or ( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) != 0x0; }
__forceinline bool all ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x7; }
__forceinline bool any ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) != 0x0; }
__forceinline bool none ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x0; }
////////////////////////////////////////////////////////////////////////////////
/// Output Operators
////////////////////////////////////////////////////////////////////////////////
inline std::ostream& operator<<(std::ostream& cout, const Vec3ba& a) {
return cout << "(" << (a.x ? "1" : "0") << ", " << (a.y ? "1" : "0") << ", " << (a.z ? "1" : "0") << ")";
}
}