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igl/external/embree/kernels/common/scene.cpp
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// ======================================================================== //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include "scene.h"
#if !defined(__MIC__)
#include "bvh4/bvh4.h"
#include "bvh8/bvh8.h"
#else
#include "xeonphi/bvh4i/bvh4i.h"
#include "xeonphi/bvh4mb/bvh4mb.h"
#include "xeonphi/bvh4hair/bvh4hair.h"
#endif
namespace embree
{
Scene::Scene (RTCSceneFlags sflags, RTCAlgorithmFlags aflags)
: flags(sflags), aflags(aflags), numMappedBuffers(0), is_build(false), needTriangles(false), needVertices(false),
numTriangles(0), numTriangles2(0),
numBezierCurves(0), numBezierCurves2(0),
numSubdivPatches(0), numSubdivPatches2(0),
numUserGeometries1(0),
numIntersectionFilters4(0), numIntersectionFilters8(0), numIntersectionFilters16(0),
commitCounter(0)
{
#if !defined(__MIC__)
lockstep_scheduler.taskBarrier.init(TaskScheduler::getNumThreads());
#else
lockstep_scheduler.taskBarrier.init(MAX_MIC_THREADS);
#endif
if (g_scene_flags != -1)
flags = (RTCSceneFlags) g_scene_flags;
geometries.reserve(128);
#if defined(__MIC__)
accels.add( BVH4mb::BVH4mbTriangle1ObjectSplitBinnedSAH(this) );
accels.add( BVH4i::BVH4iVirtualGeometryBinnedSAH(this) );
accels.add( BVH4Hair::BVH4HairBinnedSAH(this) );
accels.add( BVH4i::BVH4iSubdivMeshBinnedSAH(this) );
if (g_verbose >= 1)
{
std::cout << "scene flags: static " << isStatic() << " compact = " << isCompact() << " high quality = " << isHighQuality() << " robust = " << isRobust() << std::endl;
}
if (g_tri_accel == "default" || g_tri_accel == "bvh4i")
{
if (g_tri_builder == "default")
{
if (isStatic())
{
if (g_verbose >= 1) std::cout << "STATIC BUILDER MODE" << std::endl;
if ( isCompact() )
accels.add(BVH4i::BVH4iTriangle1MemoryConservativeBinnedSAH(this));
else if ( isHighQuality() )
accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
else
accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
}
else
{
if (g_verbose >= 1) std::cout << "DYNAMIC BUILDER MODE" << std::endl;
accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton(this));
}
}
else
{
if (g_tri_builder == "sah" || g_tri_builder == "bvh4i" || g_tri_builder == "bvh4i.sah") {
accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
}
else if (g_tri_builder == "fast" || g_tri_builder == "morton") {
accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton(this));
}
else if (g_tri_builder == "fast_enhanced" || g_tri_builder == "morton.enhanced") {
accels.add(BVH4i::BVH4iTriangle1ObjectSplitEnhancedMorton(this));
}
else if (g_tri_builder == "high_quality" || g_tri_builder == "presplits") {
accels.add(BVH4i::BVH4iTriangle1PreSplitsBinnedSAH(this));
}
else if (g_tri_builder == "compact" ||
g_tri_builder == "memory_conservative") {
accels.add(BVH4i::BVH4iTriangle1MemoryConservativeBinnedSAH(this));
}
else if (g_tri_builder == "morton64") {
accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton64Bit(this));
}
else THROW_RUNTIME_ERROR("unknown builder "+g_tri_builder+" for BVH4i<Triangle1>");
}
}
else THROW_RUNTIME_ERROR("unknown accel "+g_tri_accel);
#else
createTriangleAccel();
//accels.add(BVH4::BVH4Triangle1vMB(this));
accels.add(BVH4::BVH4Triangle4vMB(this));
accels.add(BVH4::BVH4UserGeometry(this));
createHairAccel();
accels.add(BVH4::BVH4OBBBezier1iMB(this,false));
createSubdivAccel();
#endif
}
#if !defined(__MIC__)
void Scene::createTriangleAccel()
{
if (g_tri_accel == "default")
{
if (isStatic()) {
int mode = 2*(int)isCompact() + 1*(int)isRobust();
switch (mode) {
case /*0b00*/ 0:
#if defined (__TARGET_AVX__)
if (has_feature(AVX))
{
if (isHighQuality()) accels.add(BVH8::BVH8Triangle4SpatialSplit(this));
else accels.add(BVH8::BVH8Triangle4ObjectSplit(this));
}
else
#endif
{
if (isHighQuality()) accels.add(BVH4::BVH4Triangle4SpatialSplit(this));
else accels.add(BVH4::BVH4Triangle4ObjectSplit(this));
}
break;
case /*0b01*/ 1: accels.add(BVH4::BVH4Triangle4vObjectSplit(this)); break;
case /*0b10*/ 2: accels.add(BVH4::BVH4Triangle4iObjectSplit(this)); break;
case /*0b11*/ 3: accels.add(BVH4::BVH4Triangle4iObjectSplit(this)); break;
}
}
else
{
int mode = 2*(int)isCompact() + 1*(int)isRobust();
switch (mode) {
case /*0b00*/ 0: accels.add(BVH4::BVH4BVH4Triangle4ObjectSplit(this)); break;
case /*0b01*/ 1: accels.add(BVH4::BVH4BVH4Triangle4vObjectSplit(this)); break;
case /*0b10*/ 2: accels.add(BVH4::BVH4BVH4Triangle4iObjectSplit(this)); break;
case /*0b11*/ 3: accels.add(BVH4::BVH4BVH4Triangle4iObjectSplit(this)); break;
}
}
}
else if (g_tri_accel == "bvh4.bvh4.triangle1") accels.add(BVH4::BVH4BVH4Triangle1ObjectSplit(this));
else if (g_tri_accel == "bvh4.bvh4.triangle4") accels.add(BVH4::BVH4BVH4Triangle4ObjectSplit(this));
else if (g_tri_accel == "bvh4.bvh4.triangle1v") accels.add(BVH4::BVH4BVH4Triangle1vObjectSplit(this));
else if (g_tri_accel == "bvh4.bvh4.triangle4v") accels.add(BVH4::BVH4BVH4Triangle4vObjectSplit(this));
else if (g_tri_accel == "bvh4.triangle1") accels.add(BVH4::BVH4Triangle1(this));
else if (g_tri_accel == "bvh4.triangle4") accels.add(BVH4::BVH4Triangle4(this));
else if (g_tri_accel == "bvh4.triangle1v") accels.add(BVH4::BVH4Triangle1v(this));
else if (g_tri_accel == "bvh4.triangle4v") accels.add(BVH4::BVH4Triangle4v(this));
else if (g_tri_accel == "bvh4.triangle4i") accels.add(BVH4::BVH4Triangle4i(this));
#if defined (__TARGET_AVX__)
else if (g_tri_accel == "bvh4.triangle8") accels.add(BVH4::BVH4Triangle8(this));
else if (g_tri_accel == "bvh8.triangle4") accels.add(BVH8::BVH8Triangle4(this));
else if (g_tri_accel == "bvh8.triangle8") accels.add(BVH8::BVH8Triangle8(this));
#endif
else THROW_RUNTIME_ERROR("unknown triangle acceleration structure "+g_tri_accel);
}
void Scene::createHairAccel()
{
if (g_hair_accel == "default")
{
if (isStatic()) {
int mode = 2*(int)isCompact() + 1*(int)isRobust();
switch (mode) {
case /*0b00*/ 0: accels.add(BVH4::BVH4OBBBezier1v(this,isHighQuality())); break;
case /*0b01*/ 1: accels.add(BVH4::BVH4OBBBezier1v(this,isHighQuality())); break;
case /*0b10*/ 2: accels.add(BVH4::BVH4OBBBezier1i(this,isHighQuality())); break;
case /*0b11*/ 3: accels.add(BVH4::BVH4OBBBezier1i(this,isHighQuality())); break;
}
}
else
{
int mode = 2*(int)isCompact() + 1*(int)isRobust();
switch (mode) {
case /*0b00*/ 0: accels.add(BVH4::BVH4Bezier1v(this)); break;
case /*0b01*/ 1: accels.add(BVH4::BVH4Bezier1v(this)); break;
case /*0b10*/ 2: accels.add(BVH4::BVH4Bezier1i(this)); break;
case /*0b11*/ 3: accels.add(BVH4::BVH4Bezier1i(this)); break;
}
}
}
else if (g_hair_accel == "bvh4.bezier1v" ) accels.add(BVH4::BVH4Bezier1v(this));
else if (g_hair_accel == "bvh4.bezier1i" ) accels.add(BVH4::BVH4Bezier1i(this));
else if (g_hair_accel == "bvh4obb.bezier1v" ) accels.add(BVH4::BVH4OBBBezier1v(this,false));
else if (g_hair_accel == "bvh4obb.bezier1i" ) accels.add(BVH4::BVH4OBBBezier1i(this,false));
else THROW_RUNTIME_ERROR("unknown hair acceleration structure "+g_hair_accel);
}
void Scene::createSubdivAccel()
{
if (g_subdiv_accel == "default")
{
if (isIncoherent(flags)) {
if (isCompact()) accels.add(BVH4::BVH4SubdivGridLazy(this));
else accels.add(BVH4::BVH4SubdivGridEager(this));
}
else {
accels.add(BVH4::BVH4SubdivPatch1Cached(this));
}
}
else if (g_subdiv_accel == "bvh4.subdivpatch1" ) accels.add(BVH4::BVH4SubdivPatch1(this));
else if (g_subdiv_accel == "bvh4.subdivpatch1cached") accels.add(BVH4::BVH4SubdivPatch1Cached(this));
else if (g_subdiv_accel == "bvh4.grid.adaptive" ) accels.add(BVH4::BVH4SubdivGrid(this));
else if (g_subdiv_accel == "bvh4.grid.eager" ) accels.add(BVH4::BVH4SubdivGridEager(this));
else if (g_subdiv_accel == "bvh4.grid.lazy" ) accels.add(BVH4::BVH4SubdivGridLazy(this));
else THROW_RUNTIME_ERROR("unknown subdiv accel "+g_subdiv_accel);
}
#endif
Scene::~Scene ()
{
for (size_t i=0; i<geometries.size(); i++)
delete geometries[i];
}
unsigned Scene::newUserGeometry (size_t items)
{
Geometry* geom = new UserGeometry(this,items);
return geom->id;
}
unsigned Scene::newInstance (Scene* scene) {
Geometry* geom = new Instance(this,scene);
return geom->id;
}
unsigned Scene::newTriangleMesh (RTCGeometryFlags gflags, size_t numTriangles, size_t numVertices, size_t numTimeSteps)
{
if (isStatic() && (gflags != RTC_GEOMETRY_STATIC)) {
process_error(RTC_INVALID_OPERATION,"static scenes can only contain static geometries");
return -1;
}
if (numTimeSteps == 0 || numTimeSteps > 2) {
process_error(RTC_INVALID_OPERATION,"only 1 or 2 time steps supported");
return -1;
}
Geometry* geom = new TriangleMesh(this,gflags,numTriangles,numVertices,numTimeSteps);
return geom->id;
}
unsigned Scene::newSubdivisionMesh (RTCGeometryFlags gflags, size_t numFaces, size_t numEdges, size_t numVertices, size_t numEdgeCreases, size_t numVertexCreases, size_t numHoles, size_t numTimeSteps)
{
if (isStatic() && (gflags != RTC_GEOMETRY_STATIC)) {
process_error(RTC_INVALID_OPERATION,"static scenes can only contain static geometries");
return -1;
}
if (numTimeSteps == 0 || numTimeSteps > 2) {
process_error(RTC_INVALID_OPERATION,"only 1 or 2 time steps supported");
return -1;
}
Geometry* geom = new SubdivMesh(this,gflags,numFaces,numEdges,numVertices,numEdgeCreases,numVertexCreases,numHoles,numTimeSteps);
return geom->id;
}
unsigned Scene::newBezierCurves (RTCGeometryFlags gflags, size_t numCurves, size_t numVertices, size_t numTimeSteps)
{
if (isStatic() && (gflags != RTC_GEOMETRY_STATIC)) {
process_error(RTC_INVALID_OPERATION,"static scenes can only contain static geometries");
return -1;
}
if (numTimeSteps == 0 || numTimeSteps > 2) {
process_error(RTC_INVALID_OPERATION,"only 1 or 2 time steps supported");
return -1;
}
Geometry* geom = new BezierCurves(this,gflags,numCurves,numVertices,numTimeSteps);
return geom->id;
}
unsigned Scene::add(Geometry* geometry)
{
Lock<AtomicMutex> lock(geometriesMutex);
if (usedIDs.size()) {
int id = usedIDs.back();
usedIDs.pop_back();
geometries[id] = geometry;
return id;
} else {
geometries.push_back(geometry);
return geometries.size()-1;
}
}
void Scene::remove(Geometry* geometry)
{
Lock<AtomicMutex> lock(geometriesMutex);
usedIDs.push_back(geometry->id);
geometries[geometry->id] = NULL;
delete geometry;
}
void Scene::task_build_parallel(size_t threadIndex, size_t threadCount, size_t taskIndex, size_t taskCount, TaskScheduler::Event* event)
{
LockStepTaskScheduler::Init init(threadIndex,threadCount,&lockstep_scheduler);
if (threadIndex == 0) accels.build(threadIndex,threadCount);
}
void Scene::build (size_t threadIndex, size_t threadCount)
{
/* all user worker threads properly enter and leave the tasking system */
LockStepTaskScheduler::Init init(threadIndex,threadCount,&lockstep_scheduler);
if (threadIndex != 0) return;
/* allow only one build at a time */
Lock<MutexSys> lock(mutex);
if (isStatic() && isBuild()) {
process_error(RTC_INVALID_OPERATION,"static geometries cannot get committed twice");
return;
}
if (!ready()) {
process_error(RTC_INVALID_OPERATION,"not all buffers are unmapped");
return;
}
/* verify geometry in debug mode */
#if 0 && defined(DEBUG) // FIXME: enable
for (size_t i=0; i<geometries.size(); i++) {
if (geometries[i]) {
if (!geometries[i]->verify()) {
process_error(RTC_INVALID_OPERATION,"invalid geometry specified");
return;
}
}
}
#endif
/* select fast code path if no intersection filter is present */
accels.select(numIntersectionFilters4,numIntersectionFilters8,numIntersectionFilters16);
/* if user provided threads use them */
if (threadCount)
accels.build(threadIndex,threadCount);
/* otherwise use our own threads */
else
{
TaskScheduler::EventSync event;
new (&task) TaskScheduler::Task(&event,_task_build_parallel,this,TaskScheduler::getNumThreads(),NULL,NULL,"scene_build");
TaskScheduler::addTask(-1,TaskScheduler::GLOBAL_FRONT,&task);
event.sync();
}
/* make static geometry immutable */
if (isStatic())
{
accels.immutable();
for (size_t i=0; i<geometries.size(); i++)
if (geometries[i]) geometries[i]->immutable();
}
/* delete geometry that is scheduled for delete */
for (size_t i=0; i<geometries.size(); i++)
{
Geometry* geom = geometries[i];
if (geom == NULL || geom->state != Geometry::ERASING) continue;
remove(geom);
}
/* update bounds */
bounds = accels.bounds;
intersectors = accels.intersectors;
is_build = true;
/* enable only algorithms choosen by application */
if ((aflags & RTC_INTERSECT1) == 0) {
intersectors.intersector1.intersect = NULL;
intersectors.intersector1.occluded = NULL;
}
if ((aflags & RTC_INTERSECT4) == 0) {
intersectors.intersector4.intersect = NULL;
intersectors.intersector4.occluded = NULL;
}
if ((aflags & RTC_INTERSECT8) == 0) {
intersectors.intersector8.intersect = NULL;
intersectors.intersector8.occluded = NULL;
}
if ((aflags & RTC_INTERSECT16) == 0) {
intersectors.intersector16.intersect = NULL;
intersectors.intersector16.occluded = NULL;
}
if (g_verbose >= 2) {
std::cout << "created scene intersector" << std::endl;
accels.print(2);
std::cout << "selected scene intersector" << std::endl;
intersectors.print(2);
}
/* update commit counter */
commitCounter++;
}
void Scene::write(std::ofstream& file)
{
int magick = 0x35238765LL;
file.write((char*)&magick,sizeof(magick));
int numGroups = size();
file.write((char*)&numGroups,sizeof(numGroups));
for (size_t i=0; i<numGroups; i++) {
if (geometries[i]) geometries[i]->write(file);
else { int type = -1; file.write((char*)&type,sizeof(type)); }
}
}
}