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igl/external/embree/tutorials/common/tutorial/glutdisplay.h
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// ======================================================================== //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include "sys/platform.h"
#include "sys/ref.h"
#include "camera.h"
namespace embree
{
/* camera */
extern Camera g_camera;
/* enter the GLUT main run loop */
void enterWindowRunLoop();
/* initialize GLUT */
void initWindowState(int& argc, char** argv, const std::string name, const size_t width, const size_t height, const bool fullscreen, const bool mouseMode = true);
/* set a callback for a key */
void mapKeyToFunction(unsigned char key, void (*func)(unsigned char key, int x, int y));
}