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<h1>libigl Style Guidelines</h1>
<p>
This library is shared by many people. This document highlights some style
guidelines for <i>developers</i> of the <a href=.>libigl</a> library.
</p>
<p>
Each function prototype should be well documented. Write a summary of what
the function does and a description of each template, input and output in
each prototype.
</p>
<h2>Example</h2>
<p>
Here is an example function defined in <code>include/igl/example_fun.h</code> and
implemented in <code>include/igl/example_fun.cpp</code>.
</p>
<h3>example_fun.h</h3>
<pre><code>
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson &lt;alecjacobson@gmail.com&gt;
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EXAMPLE_FUN_H
#define IGL_EXAMPLE_FUN_H
#include "igl_inline.h"
namespace igl
{
// This is an example of a function, it takes a templated parameter and
// shovels it into cout
//
// Templates:
// T type that supports
// Input:
// input some input of a Printable type
// Returns true for the sake of returning something
template &lt;typename Printable&gt;
IGL_INLINE bool example_fun(const Printable &amp; input);
}
#ifndef IGL_STATIC_LIBRARY
# include "example_fun.cpp"
#endif
#endif
</code></pre>
<h3>example_fun.cpp</h3>
<pre><code>
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson &lt;alecjacobson@gmail.com&gt;
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.#include "igl/example_fun.h"
#include &lt;iostream&gt;
template &lt;typename Printable&gt;
IGL_INLINE bool igl::example_fun(const Printable &amp; input)
{
using namespace std;
cout&lt;&lt;"example_fun: "&lt;&lt;input&lt;&lt;endl;
return true;
}
#ifdef IGL_STATIC_LIBRARY
template bool igl::example_fun&lt;double&gt;(const double&amp; input);
template bool igl::example_fun&lt;int&gt;(const int&amp; input);
#endif
</code></pre>
<h2 id=general_rules>General rules</h2>
<ul>
<li> Use a single .h/.cpp pair with the same name as the function </li>
<li>
At least one version of the function should use references for all outputs
</li>
<li>
Use wrappers and additional prototypes for returning single-output functions'
outputs, but the default is to only use outputs
</li>
<li> All inputs should be <code>const</code>.</li>
<li>
Use C++ references (e.g. <code>Matrix &amp; mat</code>) for inputs and outputs
rather than pointers (e.g. <code>Matrix * mat</code>) or pass-by-copy (e.g.
<code>Matrix mat</code>).
</li>
<li>
Write multiple prototypes if you'd like to have optional parameters with
default values.
</li>
<li>
External dependencies (besides Eigen and OpenGL) are only allowed within extras.
</li>
<li>
New extras and their dependencies must be discussed first.
</li>
<li>
Hard-to-compile or obscure external dependencies can go in the <code>external/</code> directory.
</li>
<li>
Do not use the <code>using namespace</code> directive anywhere outside a local scope. This
means never write: <code>using namespace std;</code> or <code>using namespace
igl;</code> etc. at the top of a file.
</li>
<li>
Function names should either be the same as the corresponding MATLAB function
or should use all lowercase separated by underscores: e.g.
<code>my_function_name</code>
</li>
<li> Classes should be in <code>CamelCase</code></li>
<li> No tabs, only two spaces per indentation level </li>
<li> Be generous with assertions and always identify them with strings:
<br> e.g. <code>assert(m&lt;n &amp;&amp; "m must be less than n");</code></li>
</ul>
<h2>Specific rules</h2>
<p>
Each file should be wrapped in an ifndef compiler directive. If the
file's (and function's) name is example.h, then the ifndef should
always begin with IGL_, then the function/file name in all caps then
_H. As in:
</p>
<pre><code>
#ifndef IGL_EXAMPLE_H
#define IGL_EXAMPLE_H
...
#endif</code></pre>
<p>
Each file should begin with prototypes *without implementations* of
each version of the function. All defined in the igl namespace. Each
prototype should have its own comments describing what it is doing,
and its templates, inputs, outputs.
</p>
<p>
Implementation should be separated from prototypes in a .cpp file.
</p>
<p>
Any includes, such as std libraries etc. should be in the .cpp file not the
header .h file (whenever feasibly possible).
</p>
<p>
Be generous by templating your inputs and outputs. If you do use
templates, you must document the template just as you document inputs
and outputs.
</p>
<h2>Useful scripts to check style</h2>
<table>
<tr>
<th>script</th>
<th>Description</th>
<tr class=d0>
<td><code>grep -L IGL_INLINE *</code></td>
<td>Find files that aren't using "IGL_INLINE"</td>
</tr>
<tr class=d1>
<td><code>grep -L "namespace igl" *</code></td>
<td>Find files that aren't using igl namespace</td>
</tr>
<tr class=d0>
<td><code>grep -lP '\t' *</code></td>
<td>Find files using [TAB] character</td>
</tr>
<tr class=d1>
<td><code>grep -l "^using namespace" *.cpp</code></td>
<td>Find .cpp files that contain ^using namespace</td>
</tr>
<tr class=d0>
<td><code>grep -l 'assert([^"]*);' *</code></td>
<td>Find files using asserts without identifier strings</td>
</tr>
<tr class=d1>
<td><code>grep -l "ifndef IGL_.*[^H] *$" *.h</code></td>
<td>Find .h files that contain ifndef IGL_*[^H]</td>
</tr>
<tr class=d0>
<td><code>grep -L "^#ifndef IGL_" *</code></td>
<td>Find files that don't contain #ifndef IGL_</td>
</tr>
<tr class=d1>
<td><code>grep -L "^// This file is part of libigl" *</code></td>
</tr>
</table>
<p>See also: <a href=tutorial.html>tutorial</a>, <a
href=doc.html>auto-documentation</a>, <a href=file-formats/index.html>file
formats</a></p>
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