Files
igl/python/tutorial/306_EigenDecomposition.py
T

61 lines
1.3 KiB
Python

# Add the igl library to the modules search path
import sys, os
sys.path.insert(0, os.getcwd() + "/../")
import igl
V = igl.eigen.MatrixXd()
U = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
c = 0
bbd = 1.0
twod = False
if not igl.read_triangle_mesh("../../tutorial/shared/beetle.off",V,F):
print("failed to load mesh")
twod = V.col(2).minCoeff() == V.col(2).maxCoeff()
bbd = (V.colwiseMaxCoeff() - V.colwiseMinCoeff()).norm()
L = igl.eigen.SparseMatrixd()
M = igl.eigen.SparseMatrixd()
igl.cotmatrix(V,F,L)
L = -L
igl.massmatrix(V,F,igl.MASSMATRIX_TYPE_DEFAULT,M)
k = 5
D = igl.eigen.MatrixXd()
if not igl.eigs(L,M,k+1,igl.EIGS_TYPE_SM,U,D):
print("Eigs failed.")
U = (U-U.minCoeff())/(U.maxCoeff()-U.minCoeff());
viewer = igl.viewer.Viewer()
def key_down(viewer,key,mod):
global U, c
if key == ord(' '):
U = U.rightCols(k)
# Rescale eigen vectors for visualization
Z = bbd*0.5*U.col(c)
C = igl.eigen.MatrixXd()
igl.parula(U.col(c),False,C)
c = (c+1)%U.cols()
if twod:
V.setcol(2,Z)
viewer.data.set_mesh(V,F)
viewer.data.compute_normals()
viewer.data.set_colors(C)
return True
viewer.callback_key_down = key_down
viewer.callback_key_down(viewer,ord(' '),0);
viewer.core.show_lines = False
viewer.launch()