44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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// COMPLETE BINDINGS ========================
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m.def("deform_skeleton", []
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(
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const Eigen::MatrixXd& C,
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const Eigen::MatrixXi& BE,
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const Eigen::MatrixXd& T,
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Eigen::MatrixXd& CT,
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Eigen::MatrixXi& BET
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)
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{
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return igl::deform_skeleton(C, BE, T, CT, BET);
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}, __doc_igl_deform_skeleton,
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py::arg("C"), py::arg("BE"), py::arg("T"), py::arg("CT"), py::arg("BET"));
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// INCOMPLETE BINDINGS ========================
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//m.def("deform_skeleton", []
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//(
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// const Eigen::MatrixXd& C,
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// const Eigen::MatrixXi& BE,
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// std::vector<Eigen::Affine3d, Eigen::aligned_allocator<Eigen::Affine3d> > & vA,
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// Eigen::MatrixXd& CT,
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// Eigen::MatrixXi& BET
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//)
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//{
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// return igl::deform_skeleton(C, BE, vA, CT, BET);
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//}, __doc_igl_deform_skeleton,
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//py::arg("C"), py::arg("BE"), py::arg("vA"), py::arg("CT"), py::arg("BET"));
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