53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
// ======================================================================== //
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// Copyright 2009-2013 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#include "math/vec3.h"
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namespace embree
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{
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struct InitData
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{
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int verbose;
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int numMaterials;
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int numVertices;
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int numTriangles;
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Vec3f pointLightPosition;
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Vec3f pointLightIntensity;
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Vec3f ambientLightIntensity;
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};
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struct SetSceneData
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{
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int numMaterials;
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int numVertices;
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int numTriangles;
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Vec3f pointLightPosition;
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Vec3f pointLightIntensity;
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Vec3f ambientLightIntensity;
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};
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struct ResizeData {
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int32_t width, height;
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};
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struct RenderData {
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float time;
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Vec3f vx,vy,vz,p;
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int width;
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int height;
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};
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}
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