Files
igl/tutorial/509_AngleBoundPVF/main.cpp
T
Daniele Panozzo 5c81bd50ff Merge commit 'a3c17ec2eb057e3a8f779d448cc0cf9bd0e684ac'
small changes to make it compile with gcc 4.7
2014-06-30 00:56:53 +02:00

265 lines
7.6 KiB
C++
Executable File

#undef IGL_STATIC_LIBRARY
#include <igl/readOBJ.h>
#include <igl/readDMAT.h>
#include <igl/viewer/Viewer.h>
#include <igl/barycenter.h>
#include <igl/avg_edge_length.h>
#include <vector>
#include <igl/n_polyvector.h>
#include <igl/angle_bound_frame_fields.h>
#include <stdlib.h>
#include <igl/jet.h>
// Input mesh
Eigen::MatrixXd V;
Eigen::MatrixXi F;
// Face barycenters
Eigen::MatrixXd B;
// Quad mesh generated from smooth field
Eigen::MatrixXd VQS;
Eigen::MatrixXi FQS;
Eigen::MatrixXi FQStri;
Eigen::MatrixXd PQS0, PQS1, PQS2, PQS3;
// Quad mesh generated from conjugate field
Eigen::MatrixXd VQC;
Eigen::MatrixXi FQC;
Eigen::MatrixXi FQCtri;
Eigen::MatrixXd PQC0, PQC1, PQC2, PQC3;
// Scale for visualizing the fields
double global_scale;
// Input constraints
Eigen::VectorXi isConstrained;
Eigen::MatrixXd constraints;
Eigen::MatrixXd smooth_pvf;
Eigen::MatrixXd angle_bound_pvf;
igl::AngleBoundFFSolverData<Eigen::MatrixXd, Eigen::MatrixXi> *csdata;
int conjIter = 2;
int totalConjIter = 0;
double lambdaOrtho = .1;
double lambdaInit = 100;
double lambdaMultFactor = 1.5;
bool doHardConstraints = false;
bool showAngles = true;
int curr_key = 0;
void computeAngles(const Eigen::MatrixXd &ff, Eigen::VectorXd &angles)
{
angles.resize(ff.rows(),1);
int num =0;
for (int i =0; i<ff.rows(); ++i)
{
Eigen::RowVector3d u = (ff.block(i,0,1,3)); u.normalize();
Eigen::RowVector3d v = (ff.block(i,3,1,3)); v.normalize();
double s = (u.cross(v)).norm();
double c = fabs(u.dot(v));
angles[i] = atan2(s,c);
num += (angles[i]<70*M_PI/180);
}
std::cerr<<"out of bound:"<<num<<std::endl;
}
void getAngleColor(const Eigen::MatrixXd &ff, Eigen::MatrixXd &C)
{
Eigen::VectorXd angles;
computeAngles(ff, angles);
Eigen::VectorXd val = 0.5*M_PI*Eigen::VectorXd::Ones(angles.rows(),1)-angles;
igl::jet(val, 0, 20*M_PI/180., C);
}
bool key_down(igl::Viewer& viewer, unsigned char key, int modifier)
{
using namespace std;
using namespace Eigen;
// Highlight in red the constrained faces
MatrixXd CC = MatrixXd::Constant(F.rows(),3,1);
for (unsigned i=0; i<F.rows();++i)
if (isConstrained[i])
CC.row(i) << 1, 0, 0;
if (key == 'c' || key == 'C')
{
showAngles = !showAngles;
if (curr_key == 2)
{
MatrixXd C = CC;
if (showAngles)
getAngleColor(smooth_pvf, C);
viewer.set_colors(C);
}
else if (curr_key == 3)
{
MatrixXd C = CC;
if (showAngles)
getAngleColor(angle_bound_pvf, C);
viewer.set_colors(C);
}
return false;
}
if (key <'1' || key >'5')
{
return false;
}
viewer.clear();
viewer.core.show_lines = false;
viewer.core.show_texture = false;
if (key == '1')
{
viewer.set_mesh(V, F);
viewer.set_colors(CC);
// Frame field constraints
MatrixXd F1_t = MatrixXd::Zero(F.rows(),3);
MatrixXd F2_t = MatrixXd::Zero(F.rows(),3);
for (unsigned i=0; i<F.rows();++i)
if (isConstrained[i])
{
F1_t.row(i) = constraints.block(i,0,1,3);
F2_t.row(i) = constraints.block(i,3,1,3);
}
viewer.add_edges (B - global_scale*F1_t, B + global_scale*F1_t , Eigen::RowVector3d(0,0,1));
viewer.add_edges (B - global_scale*F2_t, B + global_scale*F2_t , Eigen::RowVector3d(0,0,1));
curr_key = 1;
}
if (key == '2')
{
viewer.set_mesh(V, F);
viewer.add_edges (B - global_scale*smooth_pvf.block(0,0,F.rows(),3),
B + global_scale*smooth_pvf.block(0,0,F.rows(),3),
Eigen::RowVector3d(0,1,0));
viewer.add_edges (B - global_scale*smooth_pvf.block(0,3,F.rows(),3),
B + global_scale*smooth_pvf.block(0,3,F.rows(),3),
Eigen::RowVector3d(0,1,0));
MatrixXd C = CC;
if (showAngles)
getAngleColor(smooth_pvf, C);
viewer.set_colors(C);
curr_key = 2;
}
if (key == '3')
{
viewer.set_mesh(V, F);
if (totalConjIter <50)
{
double lambdaOut;
igl::angle_bound_frame_fields(*csdata,
70,
isConstrained,
angle_bound_pvf,
angle_bound_pvf,
conjIter,
lambdaInit,
lambdaMultFactor,
doHardConstraints,
&lambdaOut);
totalConjIter += conjIter;
lambdaInit = lambdaOut;
}
viewer.add_edges (B - global_scale*angle_bound_pvf.block(0,0,F.rows(),3),
B + global_scale*angle_bound_pvf.block(0,0,F.rows(),3),
Eigen::RowVector3d(0,1,0));
viewer.add_edges (B - global_scale*angle_bound_pvf.block(0,3,F.rows(),3),
B + global_scale*angle_bound_pvf.block(0,3,F.rows(),3),
Eigen::RowVector3d(0,1,0));
MatrixXd C = CC;
if (showAngles)
getAngleColor(angle_bound_pvf, C);
viewer.set_colors(C);
curr_key = 3;
}
if (key == '4')
{
viewer.set_mesh(VQS, FQStri);
viewer.add_edges (PQS0, PQS1, Eigen::RowVector3d(0,0,0));
viewer.add_edges (PQS1, PQS2, Eigen::RowVector3d(0,0,0));
viewer.add_edges (PQS2, PQS3, Eigen::RowVector3d(0,0,0));
viewer.add_edges (PQS3, PQS0, Eigen::RowVector3d(0,0,0));
curr_key = 4;
}
if (key == '5')
{
viewer.set_mesh(VQC, FQCtri);
viewer.add_edges (PQC0, PQC1, Eigen::RowVector3d(0,0,0));
viewer.add_edges (PQC1, PQC2, Eigen::RowVector3d(0,0,0));
viewer.add_edges (PQC2, PQC3, Eigen::RowVector3d(0,0,0));
viewer.add_edges (PQC3, PQC0, Eigen::RowVector3d(0,0,0));
curr_key = 5;
}
return false;
}
int main(int argc, char *argv[])
{
using namespace Eigen;
using namespace std;
// Load a mesh in OBJ format
igl::readOBJ("../shared/teddy.obj", V, F);
// Compute face barycenters
igl::barycenter(V, F, B);
// Compute scale for visualizing fields
global_scale = .2*igl::avg_edge_length(V, F);
// Load constraints
MatrixXd temp;
igl::readDMAT("../shared/teddy.dmat",temp);
isConstrained = temp.block(0,0,temp.rows(),1).cast<int>();
constraints = temp.block(0,1,temp.rows(),temp.cols()-1);
// Interpolate to get a smooth field
igl::n_polyvector(V, F, isConstrained, constraints, smooth_pvf);
// Initialize conjugate field with smooth field
csdata = new igl::AngleBoundFFSolverData<Eigen::MatrixXd,Eigen::MatrixXi>(V,F);
angle_bound_pvf = smooth_pvf;
// Load quad mesh generated by smooth field
igl::readOBJ("../shared/teddy_smooth_remeshed.obj", VQS, FQS);
FQStri.resize(2*FQS.rows(), 3);
FQStri << FQS.col(0),FQS.col(1),FQS.col(2),
FQS.col(2),FQS.col(3),FQS.col(0);
// Load quad mesh generated by conjugate field
igl::readOBJ("../shared/teddy_angle_bound_remeshed.obj", VQC, FQC);
FQCtri.resize(2*FQC.rows(), 3);
FQCtri << FQC.col(0),FQC.col(1),FQC.col(2),
FQC.col(2),FQC.col(3),FQC.col(0);
igl::slice( VQS, FQS.col(0), 1, PQS0);
igl::slice( VQS, FQS.col(1), 1, PQS1);
igl::slice( VQS, FQS.col(2), 1, PQS2);
igl::slice( VQS, FQS.col(3), 1, PQS3);
igl::slice( VQC, FQC.col(0), 1, PQC0);
igl::slice( VQC, FQC.col(1), 1, PQC1);
igl::slice( VQC, FQC.col(2), 1, PQC2);
igl::slice( VQC, FQC.col(3), 1, PQC3);
igl::Viewer viewer;
// Plot the original mesh with a texture parametrization
key_down(viewer,'1',0);
// Launch the viewer
viewer.callback_key_down = &key_down;
viewer.launch();
}