Files
igl/python/103_Events.py
T

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Python
Executable File

import igl
V1 = igl.eigen.MatrixXd()
F1 = igl.eigen.MatrixXi()
V2 = igl.eigen.MatrixXd()
F2 = igl.eigen.MatrixXi()
def key_down(viewer, key, modifier):
print("Key: ",key)
if key == 1:
# Clear should be called before drawing the mesh
viewer.data.clear();
# Draw_mesh creates or updates the vertices and faces of the displayed mesh.
# If a mesh is already displayed, draw_mesh returns an error if the given V and
# F have size different than the current ones
viewer.data.set_mesh(V1, F1);
viewer.core.align_camera_center(V1,F1);
elif key == 2:
viewer.data.clear();
viewer.data.set_mesh(V2, F2);
viewer.core.align_camera_center(V2,F2);
return False;
# Load two meshes
igl.readOFF("../tutorial/shared/bumpy.off", V1, F1);
igl.readOFF("../tutorial/shared/fertility.off", V2, F2);
print("1 Switch to bump mesh")
print("2 Switch to fertility mesh")
viewer = igl.viewer.Viewer()
# Register a keyboard callback that allows to switch between
# the two loaded meshes
viewer.callback_key_down = key_down;
viewer.data.set_mesh(V1, F1);
viewer.launch();
}