72 lines
1.8 KiB
Python
Executable File
72 lines
1.8 KiB
Python
Executable File
#!/usr/bin/env python
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#
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# This file is part of libigl, a simple c++ geometry processing library.
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#
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# Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
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#
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# This Source Code Form is subject to the terms of the Mozilla Public License
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# v. 2.0. If a copy of the MPL was not distributed with this file, You can
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# obtain one at http://mozilla.org/MPL/2.0/.
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import sys, os
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# Add the igl library to the modules search path
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sys.path.insert(0, os.getcwd() + "/../")
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import pyigl as igl
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from shared import TUTORIAL_SHARED_PATH, check_dependencies
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dependencies = ["glfw"]
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check_dependencies(dependencies)
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V = igl.eigen.MatrixXd()
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F = igl.eigen.MatrixXi()
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V_uv = igl.eigen.MatrixXd()
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def key_down(viewer, key, modifier):
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if key == ord('1'):
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# Plot the 3D mesh
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viewer.data().set_mesh(V, F)
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viewer.core().align_camera_center(V, F)
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elif key == ord('2'):
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# Plot the mesh in 2D using the UV coordinates as vertex coordinates
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viewer.data().set_mesh(V_uv, F)
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viewer.core().align_camera_center(V_uv, F)
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viewer.data().compute_normals()
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return False
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# Load a mesh in OFF format
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igl.readOFF(TUTORIAL_SHARED_PATH + "camelhead.off", V, F)
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# Fix two points on the boundary
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bnd = igl.eigen.MatrixXi()
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b = igl.eigen.MatrixXi(2, 1)
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igl.boundary_loop(F, bnd)
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b[0] = bnd[0]
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b[1] = bnd[int(bnd.size() / 2)]
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bc = igl.eigen.MatrixXd([[0, 0], [1, 0]])
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# LSCM parametrization
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igl.lscm(V, F, b, bc, V_uv)
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# Scale the uv
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V_uv *= 5
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# Plot the mesh
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viewer = igl.glfw.Viewer()
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viewer.data().set_mesh(V, F)
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viewer.data().set_uv(V_uv)
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viewer.callback_key_down = key_down
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# Disable wireframe
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viewer.data().show_lines = False
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# Draw checkerboard texture
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viewer.data().show_texture = True
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# Launch the viewer
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viewer.launch()
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