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igl/python/tutorial/502_LSCMParam.py
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#!/usr/bin/env python
#
# This file is part of libigl, a simple c++ geometry processing library.
#
# Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
#
# This Source Code Form is subject to the terms of the Mozilla Public License
# v. 2.0. If a copy of the MPL was not distributed with this file, You can
# obtain one at http://mozilla.org/MPL/2.0/.
import sys, os
# Add the igl library to the modules search path
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl
from shared import TUTORIAL_SHARED_PATH, check_dependencies
dependencies = ["glfw"]
check_dependencies(dependencies)
V = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
V_uv = igl.eigen.MatrixXd()
def key_down(viewer, key, modifier):
if key == ord('1'):
# Plot the 3D mesh
viewer.data().set_mesh(V, F)
viewer.core().align_camera_center(V, F)
elif key == ord('2'):
# Plot the mesh in 2D using the UV coordinates as vertex coordinates
viewer.data().set_mesh(V_uv, F)
viewer.core().align_camera_center(V_uv, F)
viewer.data().compute_normals()
return False
# Load a mesh in OFF format
igl.readOFF(TUTORIAL_SHARED_PATH + "camelhead.off", V, F)
# Fix two points on the boundary
bnd = igl.eigen.MatrixXi()
b = igl.eigen.MatrixXi(2, 1)
igl.boundary_loop(F, bnd)
b[0] = bnd[0]
b[1] = bnd[int(bnd.size() / 2)]
bc = igl.eigen.MatrixXd([[0, 0], [1, 0]])
# LSCM parametrization
igl.lscm(V, F, b, bc, V_uv)
# Scale the uv
V_uv *= 5
# Plot the mesh
viewer = igl.glfw.Viewer()
viewer.data().set_mesh(V, F)
viewer.data().set_uv(V_uv)
viewer.callback_key_down = key_down
# Disable wireframe
viewer.data().show_lines = False
# Draw checkerboard texture
viewer.data().show_texture = True
# Launch the viewer
viewer.launch()