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igl/python/tutorial/503_ARAPParam.py
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#!/usr/bin/env python
#
# This file is part of libigl, a simple c++ geometry processing library.
#
# Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
#
# This Source Code Form is subject to the terms of the Mozilla Public License
# v. 2.0. If a copy of the MPL was not distributed with this file, You can
# obtain one at http://mozilla.org/MPL/2.0/.
import sys, os
# Add the igl library to the modules search path
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl
from shared import TUTORIAL_SHARED_PATH, check_dependencies
dependencies = ["glfw"]
check_dependencies(dependencies)
V = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
V_uv = igl.eigen.MatrixXd()
initial_guess = igl.eigen.MatrixXd()
show_uv = False
def key_down(viewer, key, modifier):
global show_uv, V_uv
if key == ord('1'):
show_uv = False
elif key == ord('2'):
show_uv = True
elif key == ord('q'):
V_uv = initial_guess
if show_uv:
viewer.data().set_mesh(V_uv, F)
viewer.core().align_camera_center(V_uv, F)
else:
viewer.data().set_mesh(V, F)
viewer.core().align_camera_center(V, F)
viewer.data().compute_normals()
return False
# Load a mesh in OFF format
igl.readOFF(TUTORIAL_SHARED_PATH + "camelhead.off", V, F)
# Compute the initial solution for ARAP (harmonic parametrization)
bnd = igl.eigen.MatrixXi()
igl.boundary_loop(F, bnd)
bnd_uv = igl.eigen.MatrixXd()
igl.map_vertices_to_circle(V, bnd, bnd_uv)
igl.harmonic(V, F, bnd, bnd_uv, 1, initial_guess)
# Add dynamic regularization to avoid to specify boundary conditions
arap_data = igl.ARAPData()
arap_data.with_dynamics = True
b = igl.eigen.MatrixXi.Zero(0, 0)
bc = igl.eigen.MatrixXd.Zero(0, 0)
# Initialize ARAP
arap_data.max_iter = 100
# 2 means that we're going to *solve* in 2d
igl.arap_precomputation(V, F, 2, b, arap_data)
# Solve arap using the harmonic map as initial guess
V_uv = igl.eigen.MatrixXd(initial_guess) # important, make a copy of it!
igl.arap_solve(bc, arap_data, V_uv)
# Scale UV to make the texture more clear
V_uv *= 20
# Plot the mesh
viewer = igl.glfw.Viewer()
viewer.data().set_mesh(V, F)
viewer.data().set_uv(V_uv)
viewer.callback_key_down = key_down
# Disable wireframe
viewer.data().show_lines = False
# Draw checkerboard texture
viewer.data().show_texture = True
# Launch the viewer
viewer.launch()