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igl/python/tutorial/607_ScreenCapture.py
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#!/usr/bin/env python
#
# This file is part of libigl, a simple c++ geometry processing library.
#
# Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
#
# This Source Code Form is subject to the terms of the Mozilla Public License
# v. 2.0. If a copy of the MPL was not distributed with this file, You can
# obtain one at http://mozilla.org/MPL/2.0/.
import sys, os
# Add the igl library to the modules search path
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl
from shared import TUTORIAL_SHARED_PATH, check_dependencies
dependencies = ["png", "glfw"]
check_dependencies(dependencies)
temp_png = os.path.join(os.getcwd(),"out.png")
def key_down(viewer, key, modifier):
if key == ord('1'):
# Allocate temporary buffers
R = igl.eigen.MatrixXuc(1280, 800)
G = igl.eigen.MatrixXuc(1280, 800)
B = igl.eigen.MatrixXuc(1280, 800)
A = igl.eigen.MatrixXuc(1280, 800)
# Draw the scene in the buffers
viewer.core().draw_buffer(viewer.data(), False, R, G, B, A)
# Save it to a PNG
igl.png.writePNG(R, G, B, A, temp_png)
elif key == ord('2'):
# Allocate temporary buffers
R = igl.eigen.MatrixXuc()
G = igl.eigen.MatrixXuc()
B = igl.eigen.MatrixXuc()
A = igl.eigen.MatrixXuc()
# Read the PNG
igl.png.readPNG(temp_png, R, G, B, A)
# Replace the mesh with a triangulated square
V = igl.eigen.MatrixXd([[-0.5, -0.5, 0],
[0.5, -0.5, 0],
[0.5, 0.5, 0],
[-0.5, 0.5, 0]])
F = igl.eigen.MatrixXd([[0, 1, 2], [2, 3, 0]]).castint()
UV = igl.eigen.MatrixXd([[0, 0], [1, 0], [1, 1], [0, 1]])
viewer.data().clear()
viewer.data().set_mesh(V, F)
viewer.data().set_uv(UV)
viewer.core().align_camera_center(V)
viewer.data().show_texture = True
# Use the image as a texture
viewer.data().set_texture(R, G, B)
else:
return False
return True
if __name__ == "__main__":
V = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
# Load meshes in OFF format
igl.readOFF(TUTORIAL_SHARED_PATH + "bunny.off", V, F)
viewer = igl.glfw.Viewer()
print(
"Usage: Press 1 to render the scene and save it in a png. \nPress 2 to load the saved png and use it as a texture.")
viewer.callback_key_down = key_down
viewer.data().set_mesh(V, F)
viewer.launch()
os.remove(temp_png)