296 lines
12 KiB
HTML
296 lines
12 KiB
HTML
<h1 id="libiglstyleguidelines">Libigl Style Guidelines</h1>
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<p>Libigl is used and developed by many people. This document highlights some
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style guidelines for <em>developers</em> of the library, but also acts as
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best-practices for users.</p>
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<h2 id="filefunction">One function, one .h/.cpp pair</h2>
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<p>The structure of libigl is very flat and function-based. For every
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function/sub-routine, create a single .h and .cpp file. For example, if you have
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a function that determines connected components from a face list <code>F</code> you would
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create the header <code>connected_components.h</code> and <code>connected_components.cpp</code> and the only
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function defined should be <code>void connected_components(const ... F, ... C)</code>. If the
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implementation of <code>connected_components</code> requires a subroutine to compute an
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adjacency matrix then <em>create another pair</em> <code>adjacency_matrix.h</code> and
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<code>adjacency_matrix.cpp</code> with a single function <code>void adjacency_matrix(const ... F, ... A)</code>.</p>
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<h3 id="example">Example</h3>
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<p>Here is an example function that would be defined in
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<code>include/igl/example_fun.h</code> and implemented in <code>include/igl/example_fun.cpp</code>.</p>
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<h4 id="example_fun.h"><code>example_fun.h</code></h4>
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<pre><code class="cpp">// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 [Your Name] [your email address]
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/
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#ifndef IGL_EXAMPLE_FUN_H
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#define IGL_EXAMPLE_FUN_H
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#include "igl_inline.h"
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namespace igl
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{
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// This is an example of a function, it takes a templated parameter and
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// shovels it into cout
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//
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// Templates:
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// T type that supports
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// Input:
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// input some input of a Printable type
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// Returns true for the sake of returning something
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template <typename Printable>
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IGL_INLINE bool example_fun(const Printable & input);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "example_fun.cpp"
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#endif
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#endif
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</code></pre>
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<h4 id="example_fun.cpp"><code>example_fun.cpp</code></h4>
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<pre><code>// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 [Your Name] [your email address]
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/
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#include "igl/example_fun.h"
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#include <iostream>
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template <typename Printable>
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IGL_INLINE bool igl::example_fun(const Printable & input)
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{
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using namespace std;
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cout<<"example_fun: "<<input<<endl;
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return true;
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}
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#ifdef IGL_STATIC_LIBRARY
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template bool igl::example_fun<double>(const double& input);
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template bool igl::example_fun<int>(const int& input);
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#endif
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</code></pre>
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<h3 id="avoidstatichelperfunctions">Avoid static “helper” functions</h3>
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<p>Strive to encapsulate sub-functions that could possibly be useful outside of
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the implementation of your current function. This might mean abstracting the
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interface a bit. If it doesn’t dramatically effect performance then create a
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new pair of .h/.cpp files with this sub-function.</p>
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<h4 id="lambdafunctions">Lambda functions</h4>
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<p>If encapsulation in a separate file is not possible or does not make sense,
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then avoid crowding the namespace by creating lambda functions within the
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function implementation.</p>
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<p>These lambda functions must still be documented with clear <a href="#header-documentation">input and output
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arguments</a>.</p>
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<h3 id="avoidhelperclasses">Avoid “helper” classes</h3>
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<p>Libigl is built around the high-performance paradigm of “struct of arrays”
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rather than “array of structs”. The way we achieve this is to avoid classes and
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pass “basic types” directly. The price we pay is long function interfaces, but
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this increases code reuse dramatically. A “basic type” in our context is a
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Eigen type, stl type, or basic C type.</p>
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<h2 id="headerdocumentation">Header Documentation</h2>
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<p>Each function prototype should be well documented in its corresponding .h
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header file. A typical documentation consists of four parts:</p>
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<pre><code class="cpp">// [A human readable description of what the function does.]
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//
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// Inputs:
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// [variable name of first (const) input] [dimensions and description of
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// this input variable]
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// [variable name of second (const) input] [dimensions and description of
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// this input variable]
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// ...
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// Outputs:
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// [variable name of first output ] [dimensions and description of this
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// output variable]
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// [variable name of second output ] [dimensions and description of this
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// output variable]
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// ...
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// Returns [description of return value]
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</code></pre>
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<h3 id="example">Example</h3>
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<p>For example the header <code>barycenter.h</code></p>
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<pre><code>// Computes the barycenter of every simplex
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//
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// Inputs:
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// V #V by dim matrix of vertex coordinates
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// F #F by simplex_size matrix of indices of simplex corners into V
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// Output:
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// BC #F by dim matrix of 3d vertices
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//
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</code></pre>
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<h2 id="constinputs">Const inputs</h2>
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<p>All input parameters should be demarcated <code>const</code>. If an input is also an
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output than consider exposing two parameters (one <code>const</code>) or be sure to list
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the variable under both <code>// Inputs:</code> and <code>// Outputs:</code> in the header comments.</p>
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<h2 id="referenceparameters">Reference parameters</h2>
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<p>All but simple types should be passed by reference (e.g. <code>Matrix & mat</code>) rather
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than pointers (e.g. <code>Matrix * mat</code>) or value (e.g. <code>Matrix mat</code>).</p>
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<h2 id="returnsvsoutputparameters">Returns vs output parameters</h2>
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<p>All functions should be implemented with at least one overload that has a
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<code>void</code> or simple return type (e.g. <code>bool</code> on success/failure). With this
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implementation its then possible to write an overload that returns a single
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output.</p>
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<p>For example:</p>
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<pre><code class="cpp">template <typename Atype>
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void adjacency_matrix(const ... & F, Eigen::SparseMatrix<AType> & A);
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template <typename Atype>
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Eigen::SparseMatrix<Atype> adjacency_matrix(const ... & F);
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</code></pre>
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<h2 id="functionnamingconventions">Function naming conventions</h2>
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<p>Functions (and <a href="#filefunction">thus also files</a>) should have simple,
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descriptive names using lowercase letters and underscores between words. Avoid
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unnecessary prefaces. For example, instead of <code>compute_adjacency_matrix</code>,
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<code>construct_adjacency_matrix</code>, <code>extract_adjacency_matrix</code>,
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<code>get_adjacency_matrix</code>, or <code>set_adjacency_matrix</code> just call the function
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<code>adjacency_matrix</code>.</p>
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<h2 id="variablenamingconventions">Variable naming conventions</h2>
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<p>Libigl prefers short (even single character) variable names <em>with heavy
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documentation</em> in the comments in the header file or above the declaration of
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the function. When possible use <code>V</code> to mean a list of vertex positions and <code>F</code>
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to mean a list of faces/triangles.</p>
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<h2 id="classnamingconventions">Class naming conventions</h2>
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<p>Classes should be avoided. When naming a class use CamelCase (e.g.
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SortableRow.h).</p>
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<h2 id="enumnamingconvertion">Enum naming convertion</h2>
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<p>Enums types should be placed in the appropriate <code>igl::</code> namespace and should be
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named in CamelCase (e.g. <code>igl::SolverStatus</code>) and instances should be named in
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ALL_CAPS with underscores between words and prefaced with the name of the enum.
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For example:</p>
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<pre><code class="cpp">namespace igl
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{
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enum SolverStatus
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{
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// Good
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SOLVER_STATUS_CONVERGED = 0,
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// OK
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SOLVER_STATUS_MAX_ITER = 1,
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// Bad
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SOLVER_STATUS_ERROR = 2,
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NUM_SOLVER_STATUSES = 3,
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};
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};
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</code></pre>
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<h3 id="exceptionforfileio">Exception for file IO</h3>
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<p>For legacy reasons, file reading and writing functions use a different naming
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convention. A functions reading a <code>.xyz</code> file should be named <code>readXYZ</code> and a
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function writing <code>.xyz</code> files should be names <code>writeXYZ</code>.</p>
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<h2 id="usingnamespace...inglobalscope"><code>using namespace ...</code> in global scope</h2>
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<p>Writing <code>using namespace std;</code>, <code>using namespace Eigen;</code> etc. outside of a
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global scope is strictly forbidden. Place these lines at the top of each
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function instead.</p>
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<h2 id="namespacesandexternaldependencies">Namespaces and external dependencies</h2>
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<p>Functions in the main library (directly in <code>include/igl</code>) should only depend on
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Eigen and stl. These functions should have the <code>igl::</code> namespace.</p>
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<p>Functions with other dependencies should be placed into
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appropriate sub-directories (e.g. if <code>myfunction</code> depends on tetgen then create
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<code>igl/copyleft/tetgen/myfunction.h</code> and <code>igl/copyleft/tetgen/myfunction.cpp</code> and give the function
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the namespace <code>igl::copyleft::tetgen::myfunction</code>.</p>
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<h3 id="copyleftsubdirectorynamespace">copyleft subdirectory/namespace</h3>
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<p>Dependencies that require users of libigl to release their projects open source
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(e.g. GPL) are considered aggressively “copyleft” and should be placed in the
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<code>include/igl/copyleft/</code> sub-directory and <code>igl::copyleft::</code> namespace.</p>
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<h2 id="assertions">Assertions</h2>
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<p>Be generous with assertions and always identify the assertion with strings:</p>
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<pre><code class="cpp">assert(m < n && "m must be less than n");
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</code></pre>
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<h2 id="ifndefincludeguard">ifndef include guard</h2>
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<p>Every header file should be wrapped in an <code>#ifndef</code> compiler directive. The
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name of the guard should be in direct correspondence with the path of the .h
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file. For example, <code>include/igl/copyleft/tetgen/tetrahedralize.h</code> should be</p>
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<pre><code class="cpp">#ifndef IGL_COPYLEFT_TETGEN_TETRAHEDRALIZE_H
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#define IGL_COPYLEFT_TETGEN_TETRAHEDRALIZE_H
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...
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#endif
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</code></pre>
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<h2 id="spacesvs.tabsindentation">Spaces vs. tabs indentation</h2>
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<p>Do not use tabs. Use 2 spaces for each indentation level.</p>
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<h2 id="maxlinelength">Max line length</h2>
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<p>Limit lines to 80 characters. Break up long lines into many operations (this
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also helps performance).</p>
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<h2 id="includeorder">Include order</h2>
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<p><code>#include</code> directives at the top of a .h or .cpp file should be sorted
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according to a simple principle: place headers of files most likely to be
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edited by you first. This means for
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<code>include/igl/copyleft/tetgen/tetrahedralize.cpp</code> you might see</p>
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<pre><code class="cpp">// [Includes of headers in this directory]
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#include "tetrahedralize.h"
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#include "mesh_to_tetgenio.h"
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#include "tetgenio_to_tetmesh.h"
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// [Includes of headers in this project]
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#include "../../matrix_to_list.h"
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#include "../../list_to_matrix.h"
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#include "../../boundary_facets.h"
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// [Includes of headers of related projects]
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#include <Eigen/Core>
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// [Includes of headers of standard libraries]
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#include <cassert>
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#include <iostream>
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</code></pre>
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<h2 id="placementofincludes">Placement of includes</h2>
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<p>Whenever possible <code>#include</code> directives should be placed in the <code>.cpp</code>
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implementation file rather than the <code>.h</code> header file.</p>
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