43 lines
2.0 KiB
C++
43 lines
2.0 KiB
C++
// ======================================================================== //
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// Copyright 2009-2013 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#include "math/vec3.h"
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namespace ispc
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{
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struct Scene
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{
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void* materials; //!< material list
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void* positions; //!< vertex position array
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void* normals; //!< vertex normal array
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void* texcoords; //!< vertex texcoord array
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void* triangles; //!< list of triangles
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int numMaterials;
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int numVertices;
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int numTriangles;
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embree::Vec3f pointLightPosition;
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embree::Vec3f pointLightIntensity;
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embree::Vec3f ambientLightIntensity;
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};
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extern "C" void init(int verbose);
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extern "C" void set_scene(Scene* scene);
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extern "C" void resize(int32 width, int32 height);
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extern "C" void render(void* ptr, const int width, const int height,
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const float time, const struct vec3f& vx, const struct vec3f& vy, const struct vec3f& vz, const struct vec3f& p);
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extern "C" void cleanup();
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}
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