Files
igl/tutorial/107_MultipleMeshes/main.cpp
T

55 lines
1.4 KiB
C++
Executable File

#include "tutorial_shared_path.h"
#include <igl/opengl/glfw/Viewer.h>
#include <GLFW/glfw3.h>
#include <string>
#include <iostream>
// Add custom data to a viewer mesh
struct MeshData
{
Eigen::RowVector3d color;
};
int main(int argc, char * argv[])
{
igl::opengl::glfw::Viewer viewer;
const auto names =
{"cube.obj","sphere.obj","xcylinder.obj","ycylinder.obj","zcylinder.obj"};
for(const auto & name : names)
{
viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/" + name);
viewer.data().attr<MeshData>().color = 0.5*Eigen::RowVector3d::Random().array() + 0.5;
}
viewer.callback_key_down =
[&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
{
if(key == GLFW_KEY_BACKSPACE)
{
viewer.erase_mesh(viewer.selected_data_index);
return true;
}
return false;
};
// Refresh selected mesh colors
viewer.callback_pre_draw =
[&](igl::opengl::glfw::Viewer &)
{
static int last_selected = -1;
if (last_selected != viewer.selected_data_index)
{
for (auto &data : viewer.data_list)
{
data.set_colors(data.attr<MeshData>().color);
}
viewer.data_list[viewer.selected_data_index].set_colors(Eigen::RowVector3d(0.9,0.1,0.1));
last_selected = viewer.selected_data_index;
}
return false;
};
viewer.launch();
return EXIT_SUCCESS;
}