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igl/python/tutorial/606_AmbientOcclusion.py
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Python
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import sys, os
# Add the igl library to the modules search path
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl
from shared import TUTORIAL_SHARED_PATH, check_dependencies
dependencies = ["embree", "viewer"]
check_dependencies(dependencies)
# Mesh + AO values + Normals
V = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
AO = igl.eigen.MatrixXd()
N = igl.eigen.MatrixXd()
viewer = igl.viewer.Viewer()
def key_down(viewer, key, modifier):
color = igl.eigen.MatrixXd([[0.9, 0.85, 0.9]])
if key == ord('1'):
# Show the mesh without the ambient occlusion factor
viewer.data.set_colors(color)
elif key == ord('2'):
# Show the mesh with the ambient occlusion factor
C = color.replicate(V.rows(), 1)
for i in range(C.rows()):
C.setRow(i, C.row(i) * AO[i, 0])
viewer.data.set_colors(C)
elif key == ord('.'):
viewer.core.lighting_factor += 0.1
elif key == ord(','):
viewer.core.lighting_factor -= 0.1
else:
return False
viewer.core.lighting_factor = min(max(viewer.core.lighting_factor, 0.0), 1.0)
return True
print("Press 1 to turn off Ambient Occlusion\nPress 2 to turn on Ambient Occlusion\nPress . to turn up lighting\nPress , to turn down lighting")
# Load a surface mesh
igl.readOFF(TUTORIAL_SHARED_PATH + "fertility.off", V, F)
# Calculate vertex normals
igl.per_vertex_normals(V, F, N)
# Compute ambient occlusion factor using embree
igl.embree.ambient_occlusion(V, F, V, N, 500, AO)
AO = 1.0 - AO
# Plot the generated mesh
viewer.data.set_mesh(V, F)
key_down(viewer, ord('2'), 0)
viewer.callback_key_down = key_down
viewer.core.show_lines = False
viewer.core.lighting_factor = 0.0
viewer.launch()