Files
igl/tutorial/206_GeodesicDistance/main.cpp
T
ZM-LT 859b9b618b fix header.
Former-commit-id: 3027e21300
2018-08-17 00:02:38 +02:00

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2.1 KiB
C++
Executable File

#include <igl/readOBJ.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/exact_geodesic.h>
#include <igl/colormap.h>
#include <igl/unproject_onto_mesh.h>
#include <igl/PI.h>
#include <iostream>
#include "tutorial_shared_path.h"
int main(int argc, char *argv[])
{
using namespace Eigen;
using namespace std;
Eigen::MatrixXd V;
Eigen::MatrixXi F;
igl::opengl::glfw::Viewer viewer;
// Load a mesh in OFF format
igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj", V, F);
const auto update_distance = [&](const int vid)
{
Eigen::VectorXi VS,FS,VT,FT;
// The selected vertex is the source
VS.resize(1);
VS << vid;
// All vertices are the targets
VT.setLinSpaced(V.rows(),0,V.rows()-1);
Eigen::VectorXd d;
std::cout<<"Computing geodesic distance to vertex "<<vid<<"..."<<std::endl;
igl::exact_geodesic(V,F,VS,FS,VT,FT,d);
const double strip_size = 0.05;
// The function should be 1 on each integer coordinate
d = (d/strip_size*igl::PI).array().sin().abs().eval();
// Compute per-vertex colors
Eigen::MatrixXd C;
igl::colormap(igl::COLOR_MAP_TYPE_INFERNO,d,false,C);
// Plot the mesh
viewer.data().set_mesh(V, F);
viewer.data().set_colors(C);
};
// Plot a distance when a vertex is picked
viewer.callback_mouse_down =
[&](igl::opengl::glfw::Viewer& viewer, int, int)->bool
{
int fid;
Eigen::Vector3f bc;
// Cast a ray in the view direction starting from the mouse position
double x = viewer.current_mouse_x;
double y = viewer.core.viewport(3) - viewer.current_mouse_y;
if(igl::unproject_onto_mesh(
Eigen::Vector2f(x,y),
viewer.core.view,
viewer.core.proj,
viewer.core.viewport,
V,
F,
fid,
bc))
{
int max;
bc.maxCoeff(&max);
int vid = F(fid,max);
update_distance(vid);
return true;
}
return false;
};
viewer.data().set_mesh(V,F);
cout << "Click on mesh to define new source.\n" << std::endl;
update_distance(0);
return viewer.launch();
}