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igl/tutorial/712_DataSmoothing/main.cpp
T

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3.2 KiB
C++
Executable File

#include <igl/read_triangle_mesh.h>
#include <igl/hessian_energy.h>
#include <igl/massmatrix.h>
#include <igl/cotmatrix.h>
#include <igl/jet.h>
#include <igl/edges.h>
#include <igl/vertex_components.h>
#include <igl/remove_unreferenced.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Core>
#include <Eigen/SparseCholesky>
#include <iostream>
#include <set>
#include <limits>
#include <stdlib.h>
#include "tutorial_shared_path.h"
#include <igl/isolines.h>
int main(int argc, char * argv[])
{
typedef Eigen::SparseMatrix<double> SparseMat;
//Read our mesh
Eigen::MatrixXd V;
Eigen::MatrixXi F, E;
if(!igl::read_triangle_mesh(
argc>1?argv[1]: TUTORIAL_SHARED_PATH "/beetle.off",V,F)) {
std::cout << "Failed to load mesh." << std::endl;
}
igl::edges(F,E);
//Constructing an exact function to smooth
Eigen::VectorXd zexact = V.block(0,2,V.rows(),1).array()
+ 0.5*V.block(0,1,V.rows(),1).array()
+ V.block(0,1,V.rows(),1).array().pow(2)
+ V.block(0,2,V.rows(),1).array().pow(3);
//Make the exact function noisy
srand(5);
const double s = 0.2*(zexact.maxCoeff() - zexact.minCoeff());
Eigen::VectorXd znoisy = zexact + s*Eigen::VectorXd::Random(zexact.size());
//Constructing the squared Laplacian and squared Hessian energy
SparseMat L, M;
igl::cotmatrix(V, F, L);
igl::massmatrix(V, F, igl::MASSMATRIX_TYPE_BARYCENTRIC, M);
Eigen::SimplicialLDLT<SparseMat> solver(M);
SparseMat MinvL = solver.solve(L);
SparseMat QL = L.transpose()*MinvL;
SparseMat QH;
igl::hessian_energy(V, F, QH);
//Solve to find Laplacian-smoothed and Hessian-smoothed solutions
const double al = 8e-4;
Eigen::SimplicialLDLT<SparseMat> lapSolver(al*QL + (1.-al)*M);
Eigen::VectorXd zl = lapSolver.solve(al*M*znoisy);
const double ah = 5e-6;
Eigen::SimplicialLDLT<SparseMat> hessSolver(ah*QH + (1.-ah)*M);
Eigen::VectorXd zh = hessSolver.solve(ah*M*znoisy);
//Viewer that shows all functions: zexact, znoisy, zl, zh
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(V,F);
viewer.data().show_lines = false;
viewer.callback_key_down =
[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
{
//Graduate result to show isolines, then compute color matrix
const Eigen::VectorXd* z;
switch(key) {
case '1':
z = &zexact;
break;
case '2':
z = &znoisy;
break;
case '3':
z = &zl;
break;
case '4':
z = &zh;
break;
default:
return false;
}
Eigen::MatrixXd isoV;
Eigen::MatrixXi isoE;
if(key!='2')
igl::isolines(V, F, *z, 30, isoV, isoE);
viewer.data().set_edges(isoV,isoE,Eigen::RowVector3d(0,0,0));
Eigen::MatrixXd colors;
igl::jet(*z, true, colors);
viewer.data().set_colors(colors);
return true;
};
std::cout << R"(Usage:
1 Show original function
2 Show noisy function
3 Biharmonic smoothing (zero Neumann boundary)
4 Biharmonic smoothing (natural Hessian boundary)
)";
viewer.launch();
return 0;
}