Files
igl/tutorial/505_MIQ/main.cpp
T
Daniele Panozzo 99fcd9808b * clean up on miq code
* added generic rotate_vectors


Former-commit-id: a58d8cec62
2014-06-22 16:55:45 +02:00

111 lines
2.8 KiB
C++
Executable File

#include <igl/readOFF.h>
#include <igl/viewer/Viewer.h>
#include <igl/comiso/miq.h>
#include <igl/barycenter.h>
#include <igl/avg_edge_length.h>
#include <igl/comiso/nrosy.h>
#include <sstream>
#include <igl/rotate_vectors.h>
Eigen::VectorXi Seams;
// Cuts
Eigen::VectorXi C;
// Singularities
Eigen::VectorXd S;
// Cross field
Eigen::MatrixXd X;
Eigen::MatrixXd X2;
// Create a texture that hides the integer translation in the parametrization
void line_texture(Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> &texture_R,
Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> &texture_G,
Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> &texture_B)
{
unsigned size = 128;
unsigned size2 = size/2;
unsigned lineWidth = 3;
texture_R.setConstant(size, size, 255);
for (unsigned i=0; i<size; ++i)
for (unsigned j=size2-lineWidth; j<=size2+lineWidth; ++j)
texture_R(i,j) = 0;
for (unsigned i=size2-lineWidth; i<=size2+lineWidth; ++i)
for (unsigned j=0; j<size; ++j)
texture_R(i,j) = 0;
texture_G = texture_R;
texture_B = texture_R;
}
int main(int argc, char *argv[])
{
using namespace Eigen;
Eigen::MatrixXd V;
Eigen::MatrixXi F;
// Load a mesh in OFF format
igl::readOFF("../shared/3holes.off", V, F);
// Contrain one face
VectorXi b(1);
b << 0;
MatrixXd bc(1,3);
bc << 1, 0, 0;
// Create a smooth 4-RoSy field
igl::nrosy(V,F,b,bc,VectorXi(),VectorXd(),MatrixXd(),4,0.5,X,S);
// Find the the orthogonal vector
MatrixXd B1,B2,B3;
igl::local_basis(V,F,B1,B2,B3);
X2 = igl::rotate_vectors(X, VectorXd::Constant(1,M_PI/2), B1, B2);
Eigen::MatrixXd UV;
Eigen::MatrixXi FUV;
double gradient_size = 50;
double iter = 0;
double stiffness = 5.0;
bool direct_round = 0;
igl::miq(V,
F,
X,
X2,
UV,
FUV,
gradient_size,
stiffness,
direct_round,
iter);
// Face barycenters
Eigen::MatrixXd MF;
igl::barycenter(V, F, MF);
double scale = .5*igl::avg_edge_length(V, F);
// Plot the mesh
igl::Viewer viewer;
viewer.set_mesh(V, F);
// Plot the field
viewer.add_edges (MF, MF+scale*X ,Eigen::RowVector3d(1,0,1));
viewer.add_edges (MF, MF+scale*X2,Eigen::RowVector3d(1,0,1));
viewer.set_uv(UV,FUV);
viewer.options.show_texture = true;
Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_R, texture_G, texture_B;
line_texture(texture_R, texture_G, texture_B);
viewer.set_texture(texture_R, texture_B, texture_G);
// Increase the thickness of the lines
viewer.options.line_width = 2.0f;
// Launch the viewer
viewer.launch();
}