Files
igl/tutorial/404_DualQuaternionSkinning/main.cpp
T
2014-06-30 09:12:57 -04:00

120 lines
3.2 KiB
C++
Executable File

// Don't use static library for this example because of Mosek complications
//#define IGL_NO_MOSEK
#ifdef IGL_NO_MOSEK
#undef IGL_STATIC_LIBRARY
#endif
#include <igl/boundary_conditions.h>
#include <igl/colon.h>
#include <igl/column_to_quats.h>
#include <igl/directed_edge_parents.h>
#include <igl/forward_kinematics.h>
#include <igl/jet.h>
#include <igl/lbs_matrix.h>
#include <igl/deform_skeleton.h>
#include <igl/normalize_row_sums.h>
#include <igl/readDMAT.h>
#include <igl/readMESH.h>
#include <igl/readTGF.h>
#include <igl/viewer/Viewer.h>
#include <igl/bbw/bbw.h>
#include <Eigen/Geometry>
#include <Eigen/StdVector>
#include <vector>
#include <algorithm>
#include <iostream>
typedef
std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
RotationList;
const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
Eigen::MatrixXd V,W;
Eigen::MatrixXi F,BE;
Eigen::VectorXi P;
RotationList pose;
double anim_t = 1.0;
double anim_t_dir = -0.03;
bool pre_draw(igl::Viewer & viewer)
{
using namespace Eigen;
using namespace std;
if(viewer.options.is_animating)
{
// Interpolate pose and identity
RotationList anim_pose(pose.size());
for(int e = 0;e<pose.size();e++)
{
anim_pose[e] = pose[e].slerp(anim_t,Quaterniond::Identity());
}
// Propogate relative rotations via FK to retrieve absolute transformations
RotationList vQ;
vector<Vector3d> vT;
igl::forward_kinematics(C,BE,P,anim_pose,vQ,vT);
const int dim = C.cols();
MatrixXd T(BE.rows()*(dim+1),dim);
for(int e = 0;e<BE.rows();e++)
{
Affine3d a = Affine3d::Identity();
a.translate(vT[e]);
a.rotate(vQ[e]);
T.block(e*(dim+1),0,dim+1,dim) =
a.matrix().transpose().block(0,0,dim+1,dim);
}
// Compute deformation via LBS as matrix multiplication
U = M*T;
// Also deform skeleton edges
MatrixXd CT;
MatrixXi BET;
igl::deform_skeleton(C,BE,T,CT,BET);
viewer.set_vertices(U);
viewer.set_edges(CT,BET,sea_green);
viewer.compute_normals();
anim_t += anim_t_dir;
anim_t_dir *= (anim_t>=1.0 || anim_t<=0.0?-1.0:1.0);
}
return false;
}
bool key_down(igl::Viewer &viewer, unsigned char key, int mods)
{
switch(key)
{
case ' ':
viewer.options.is_animating = !viewer.options.is_animating;
break;
}
}
int main(int argc, char *argv[])
{
using namespace Eigen;
using namespace std;
igl::readOBJ("../shared/arm.obj",V,F);
U=V;
igl::readTGF("../shared/arm.tgf",C,BE);
// retrieve parents for forward kinematics
directed_edge_parents(BE,P);
igl::readDMAT("../shared/arm-weights.dmat",W);
pose_0 identity
pose_1 twist
pose_2 bend
// Plot the mesh with pseudocolors
igl::Viewer viewer;
viewer.set_mesh(U, F);
viewer.set_edges(C,BE,sea_green);
viewer.options.show_lines = false;
viewer.options.show_overlay_depth = false;
viewer.options.line_width = 1;
viewer.options.trackball_angle.normalize();
viewer.callback_pre_draw = &pre_draw;
viewer.callback_key_down = &key_down;
viewer.options.is_animating = false;
viewer.options.animation_max_fps = 30.;
viewer.launch();
}