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igl/python/tutorial/604_Triangle.py
T
2018-02-14 16:27:58 -04:00

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Python
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# This file is part of libigl, a simple c++ geometry processing library.
#
# Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
#
# This Source Code Form is subject to the terms of the Mozilla Public License
# v. 2.0. If a copy of the MPL was not distributed with this file, You can
# obtain one at http://mozilla.org/MPL/2.0/.
import sys, os
# Add the igl library to the modules search path
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl
from shared import check_dependencies
dependencies = ["triangle", "glfw"]
check_dependencies(dependencies)
# Input polygon
V = igl.eigen.MatrixXd([[-1, -1], [1, -1], [1, 1], [-1, 1], [-2, -2], [2, -2], [2, 2], [-2, 2]])
E = igl.eigen.MatrixXd([[0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6], [6,7], [7,4]]).castint()
H = igl.eigen.MatrixXd([[0, 0]])
# Triangulated Interior
V2 = igl.eigen.MatrixXd()
F2 = igl.eigen.MatrixXi()
igl.triangle.triangulate(V, E, H, "a0.005q", V2, F2)
# Plot the mesh
viewer = igl.glfw.Viewer()
viewer.data().set_mesh(V2, F2)
viewer.launch()